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Search results

  1. xr219

    MSFS20 How add a ILS or any NAV to airport?

    it was copied from the FSX SDK as a test with a 3 degree slope. The compiler threw an error saying it was expecting ilsxxxxxx I can’t remember the variable it was expecting as I forgot to write it down, but it was a new one to me. I’ll try again later.
  2. xr219

    MSFS20 How add a ILS or any NAV to airport?

    @Jay Bloomfield @Fernando Angel G I've had a go with that. While the compiler (Build Button) will accept the ILS tag, it doesn't like Glideslope
  3. xr219

    MSFS20 How add a ILS or any NAV to airport?

    It hasn't been implemented in the SDK yet as far as I know. I am also waiting for this. It may be possible to edit the XML file directly, I followed some instructions here to add the COM frequencies, but I am not sure what the syntax would be for NAV aids.
  4. xr219

    MSFS20 [GUIDE] How to create custom aerial scenery

    Norman, in the ground poly with the excludes, select vegetation and then adjust the slider that appears to zero. :)
  5. xr219

    MSFS20 Floating lights

    Ah yes, this rings a bell. And it makes sense. If the lights are auto generated based on roads (which they are) and the roads aren't excluded (which they aren't) then the lights will be there. I'll do some digging. As there are sceneries that have been commercially released, I'm guessing there...
  6. xr219

    MSFS20 Floating lights

    I might have a look at the FSX XML and try that on the off chance they're using the same syntax
  7. xr219

    MSFS20 Floating lights

    Thanks, I thought it was just me. I suspect its to do with the as yet undocumented tag <ApronEdgeLights/>
  8. xr219

    MSFS20 Blender2MSFS support thread

    @Vitus Would the collision gizmo also be a way to harden the surface of an object. For example, a ramp or such like so that the aircraft would go up the ramp rather than through it?
  9. xr219

    MSFS20 Floating lights

    Hi George, This is what I have. The ground Poly has all of the excludes and vegetation set to zero. ( I haven't selected "Force buildings on TIN" or "Force detected buildings") The 2 exclusion rectangles cover the whole site and exclude all is checked on both. The Airport "properties" can be...
  10. xr219

    MSFS20 Correct scenery folder structure

    The word <folder> will be (in most cases for a full package) both Global and World. .\scenery\global\scenery\ will contain a texture folder for your textures, and a modellib.bgl, the latter file will include all the models in your project wrapped up in a single file. .\scenery\world\scenery\...
  11. xr219

    MSFS20 Floating lights

    Sorry to bump this guys, but its driving me nuts. I can't see the wood for the trees. Has anyone any ideas or suggestions? As you can see there are "roads" added on top of the aerial images. These are edited aerial images and not the default tiles, yet these "roads" and lights are still showing...
  12. xr219

    MSFS20 Correct scenery folder structure

    Hi Norman, I asked about the / \ before and it seems that they are interchangeable. Personally, I've stuck with the Windows notation, which is the \ As for the folder structure for the exported package, thats not where you work from and should be left as per the SDK (otherwise you end up...
  13. xr219

    MSFS20 Patch

    It’s working, but I’ve been getting random CTD when working on a project. Might just be me.
  14. xr219

    MSFS20 Patch

    Anyone else having crashes with Dev mode after this patch?
  15. xr219

    MSFS20 Patch

    New version is 1.7.14, but not sure what's been updated.
  16. xr219

    MSFS20 Floating lights

    Hi all, Seemed to be making progress, but went to night time and I have floating lights all over the place, the airfield is lit up like a Christmas tree even though there are only approach lights on 2 o the runways and edge lights on two of the runways. These seem to be apron lights (without...
  17. xr219

    MSFS20 Link Taxiways to Parking spots - How? -(SOLVED)

    So... After some sleep... 1. Place you TaxiwayParking area. 2. In Objects, select TaxiwayPoint (normal) 3. With the TaxiwayParking area selected (highlighted in white) go to the objects dialogue and place a check next to "One-Click placing" 4. Next place a spot next to your parking area. You...
  18. xr219

    Default Airport still showing under exclude and with airport deleted (Double Default Airports)

    I don’t think it needs to be two separate packages, I think you can have two airport polys in the same package, but I haven’t tried tbh.
  19. xr219

    Default Airport still showing under exclude and with airport deleted (Double Default Airports)

    Yes, you'll need to make 2 new airports. One will simply include the 2V1 ICAO with all the delete options selected. The other will be your new KPSO, again with all the delete options selected, but this is the one that you will use as the basis of your new airfield.
  20. xr219

    MSFS20 Link Taxiways to Parking spots - How? -(SOLVED)

    Hi all, its late again and I may be missing something, but how do you link a taxiway to aircraft parking spot? I've tried all manner of clicks and ctrl keys, but it doesn't seem to take.
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