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  1. 614NLV

    MSFS20 Smoke in MSFS

    I haven't opened mfs since the last upgrade it will take another month to pass the anger with asobo :( There are still too many problems to fly and develop, so I am now dedicating to building my FS rig I have tried the volcano, but I believe it can only be used for.... a volcano :)
  2. 614NLV

    MSFS20 Airport starts dropdown order control?

    ah sorry, I didn't consider jetways I don't have them in my airport 😊
  3. 614NLV

    MSFS20 Airport starts dropdown order control?

    in scenery editor duplicate your parkings delete the old ones connect them to the taxiway do it in the right order and this will generate a correct xml file with the right order in the sim ;)
  4. 614NLV

    Font Question

    take a better screenshot and put here ;)
  5. 614NLV

    MSFS20 Airport starts dropdown order control?

    I agree but.... it's just one of the many things that Asobo has to fix and we hope they do soon :) EDIT: I'll have to do it for my airport too :D but at the moment it is not a priority
  6. 614NLV

    MSFS20 Airport starts dropdown order control?

    I don't think you have any other options edit the xml file or redo the parking spots in dev-mode, following the right order ;)
  7. 614NLV

    MSFS20 Airport starts dropdown order control?

    maybe it follows the .xml order check your xml file ;)
  8. 614NLV

    MSFS20 Smoke in MSFS

    a friend told me that under the SimObjects there is already a smoke effect for volcano :) I have yet to try it. next sdk upd
  9. 614NLV

    MSFS20 Smoke in MSFS

    sure, that's what I do too :) but i installed the latest sdk and I saw no trace of smoke, contrails :confused: I well remember that in a note they announced the first two effects available for sdk i saw it in the game, but in the sdk in the fx menu...still nothing :mad: I'm pretty annoyed :D...
  10. 614NLV

    MSFS20 Smoke in MSFS

    I don't know, I'll download tonight ;)
  11. 614NLV

    MSFS20 Animation play once (loop=false) not working

    this should work <?xml version="1.0" ?> <ModelInfo guid="{42a07289-bac6-4fe7-0fdb-b245856b9a57}" version="1.1"> <LODS> <LOD ModelFile="CYOW_Doors_LOD00.gltf" minSize="50"/> <LOD ModelFile="CYOW_Doors_LOD01.gltf"/> </LODS> <Animation...
  12. 614NLV

    MSFS20 Smoke in MSFS

    March 9 :)
  13. 614NLV

    SimObject visbility based on year / month

    if I look at the console and the file packageDefinitions you posted before the folder path also doesn't seem to be the same..
  14. 614NLV

    SimObject visbility based on year / month

    Invalid Component ID "ATR-72" : allowed characters [AZaz09...] It seems you can't use the "-" here <Component ID="ATR-72" Node="atr-72"> as a Component ID you can use what you want -allowed characters [AZaz09...]- so try with ATR72 if it does not work maybe the same is for the node name, so...
  15. 614NLV

    SimObject visbility based on year / month

    You should have some error in the console which may helps to find the problem ;)
  16. 614NLV

    SimObject visbility based on year / month

    if the node name is incorrect, the condition does not trigger probably your problem is that yes, the node name must be the mesh name and not the gltf file name ;)
  17. 614NLV

    SimObject visbility based on year / month

    check the node name. It must match the name of the mesh in blender (or software you use)
  18. 614NLV

    SimObject visbility based on year / month

    great idea! and I think it can be done easily....😇 but it is evident that your object behaves like a ScemeryObj and not as a SimObj...🧐 😉
  19. 614NLV

    SimObject visbility based on year / month

    so it would all seem correct now it is evident that the condition is not triggered and your items are always visible but the code looks correct :rolleyes: is the node name Node="atr-72" right? finally a stupid question: you load it into the scenario from the SimObjects list right....? 😊
  20. 614NLV

    SimObject visbility based on year / month

    you are showing us two planes but only one <ModelBehaviors> each aircraft must have its own ModelBehaviors each one with its own visibility parameter maybe you are not showing us the entire xml file? What you wrote in the code means that the object ATR-72.gltf will only be visible from the years...
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