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Search results

  1. MEPaquette

    FSXA Mapping problem

    Tom I have notice that in Paint.net, I can save the file in .dds format. But then the problem is how do I associate it to the texture fils. Is this something that can be done in 3DMax but not in Gmax?
  2. MEPaquette

    FSXA Mapping problem

    It looks like I need the next tutorial after mapping. My file is still in .BMP format. And Tom Gibson, my file is in the texture folder but not in DDS format. Right now I have to leave to go visit my new granddaughter. Check into the next step later Michel
  3. MEPaquette

    FSXA VC panel does not look right

    I have 2 problem with my VC panel. Here is a snap shot of my panel First problem. I am getting sun reflection on my panel. But when I move my view point to the panel and look back at the sun position, it is behind my roof. Would this be simply because I don't have a texture for my roof...
  4. MEPaquette

    FSXA Mapping problem

    OK guys Let me try to summarize what I have learned from this post up to this point, to make sure I got it right. 1) If an item is to remain with just the "Gmax" colors (like what I have now) no UVW or textures required. 2) If I want to apply at texture, either from a full .bmp paintable file...
  5. MEPaquette

    FSXA Engine and propeller dynamics

    Haeqri I have the Deltasim Gemini 94. I have tried in the past to used the engine and prop setup from there in combination with the .air file and for some reason it was not working. But I just made another test today, and ist's working fine. But it's using a turboprop engine. I would prefer...
  6. MEPaquette

    FSXA Mapping problem

    So basically, every part should have a UVW map in the stack, but they don't all have to be exported to a BMP file Michel
  7. MEPaquette

    FSXA Engine and propeller dynamics

    Haeqri I have revised as follow using what you gave me as a guideline: [GeneralEngineData] engine_type = 0 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop Engine.0 = -6.0, 0.0, 0.0 //(feet) longitudinal, lateral, vertical distance from reference datum...
  8. MEPaquette

    FSXA Mapping problem

    Thank you I have adjusted "video driver setting" and have yet tested it, but I have notice one problem. When I have Gmax open, then go to AutoCAD to do some work, after a few minutes I will get some sort of warning from Gmax, and going back to Gmax, I can't see my model. I usually then save...
  9. MEPaquette

    FSXA Mapping problem

    Thank you all I think I have the basics to do my mapping, but just a few more questions. Once I have an object fully mapped, is it possible to put the mapping on different sheets? How would this be done? Once I have my mapping done and transferred to Paint.net, then save as a master template...
  10. MEPaquette

    FSXA Engine and propeller dynamics

    Hello All I am working on a boat model and I would like to know which parameter in either the “aircraft.cfg” or the “Klondike.air” file I would need to revise to achieve the following goals: I would like to have high thrust at low RPM, but keep the max speed to about 14 knots. It would be nice...
  11. MEPaquette

    FSXA Reversing problem

    Lionheart I know the procedure to go into reverse thrusts and out. It works fine on the Deltasim boat (its a turboprop). But on my boat, whatever changes to the propeller section I have tried, once into reverse mode, I can't get out of it. but now that I know about .air file having to match...
  12. MEPaquette

    FSXA Mapping problem

    Tom I am trying to understand what you are trying to tell me. By deleting what I no longer need, do you mean to actually delete the polygons that I don't need from my object, for example, the edges that are actually not visible because they butt up to an adjacent section? In this case, all that...
  13. MEPaquette

    FSXA Mapping problem

    Hi folks I have manage to map my "Side_Shell" on exported to LithUnwrap Here it is This is of course the outside, inside and all edges. I assume that it is at this point that I can delete the ones I don't want before saving as Bitmap file? Or can I do it when exporting? Michel E Paquette
  14. MEPaquette

    FSXA Mapping problem

    I have been looking at the tutorial on wiki. It seems that what I missed on the tutorials is that "all" of the polygon from an object has to be mapped before bringing it into LithUnwrap. It this case I might have a problem with my hull. I tried building with polygons, then inverting to do the...
  15. MEPaquette

    FSXA Mapping problem

    Hi folks I have tried to da a mapping of a section of my side shell on my boat. Here are the screen shots of my attempt Everything looks OK until I bring it into "LithUnwrap. Any idea as to what my problem is? Michel E Paquette
  16. MEPaquette

    FSXA Reversing problem

    Lionheart As mentioned in my original post, I have tried to copy the engine and prop section of a plane that does reverse, but my engine keeps stalling. Could it have something to do with the .air file that I am using? in other words, I am still using the .air file from the C172, but the...
  17. MEPaquette

    FSXA Reversing problem

    Johnman On animation tags for extra doors, I done a search on "animation tags" and according to a post I have found, lionheart talks about making custom animation tags, but this involves .XML programing, which I am not familiar with. As for making the boat go in reverse, animating a lever for...
  18. MEPaquette

    FSXA Reversing problem

    Actually Johnman, there as not been much changes in the appearance of my boat since I posted. I have been working on animation, texturing and engine control. On the animation front, I have successfully animated the steering wheel with the rudder. and the throttle lever. As for texturing, I am...
  19. MEPaquette

    FSXA Reversing problem

    Hi folks Trying to get reverse on my boat. starting from the basic single prop engine(based on C172), I tried to make changes as follows to get a reversing prop [GeneralEngineData] engine_type = 0 Engine.0 = 2.4, 0.0, 0.0 ThrustAnglesPitchHeading.0 = 0,0 fuel_flow_scalar= 0.88...
  20. MEPaquette

    LithUnwrap will not start

    Tom Found out what happened Norton removed it the first and second time I took it out of the Zip folder. Just did not see it the first time. Restored it and its now running OK Thank you Michel
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