• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Q

    Villages

    how to do pretty textures maybe you create not only individual polygons with autogen texture.... the problem you get: it is very dificult to control, where is the cut of the polygon, in relation to the texture-drawing. I mean, e.g. a street and a block of houses, the cut goes trough the...
  2. Q

    BGS Tweak, or any BGS editing hints

    Thank you Arno! My knowledge-base for now is this: Cell_225x288 EQU LWMCellID 1, 0, _CellType_225x288_, 225, 288 identify my area (255,288), easy to do with LWMviewer LWMDataAreaDrawPolygons 1,_Transparent_,1,6,0 sub-position of the polygon = 6x0 (to find out with LWMViewer)...
  3. Q

    BGS Tweak, or any BGS editing hints

    Hello Arno the program which creates BGS is SLARTIBARTFAST.... thank xyou for the "comment" hint, but whe you say it is a .ASM -file (and i do believe in you ;) ), then there should be a documentation about SYNTAX of that source-file? Who knows about such a tool or such a documentation...
  4. Q

    BGS Tweak, or any BGS editing hints

    HEllo all conidering Files with extensions .bgs as source files of BGLC.exe i am posting my question here: does anyone know how to edit bgs files with LWM poligons? i thought doing it right by adjusting LWMPoly Level3 (these-ones which flattens but also allow degradings, cliffs, etc.) as i...
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