• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    Texture file format...

    I just wanted to know what format people are using for textures in scenery design. Are you using the newish .dds format? Or are you sticking with the DXT1/3 method? If you use .dds format, what are you using to convert images? imagetool.exe, or the Nvidia plugin? - Martin
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    VTCC Chaing Mai, Thailand - Photoreal Exxxtreme Professional Version

    I've been updating my old Chiang Mai scenery to FS2004 standards (XML vs. FSDS2). The biggest difference is that I used the custom ground texture for the airport (FS2002 style). Otherwise, I updated all the objects IAW the current SDK, improved the textures and added a lot of detail. I reused...
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    Effect-based lighting vs. BGL light for taxiways... which do you use?

    Hi all, I've been creating custom lighting for my airport taxiways and runways. At first, I planted my lights using effect files, since I could control the brightness, and I liked the way they seemed to fade with distance. Of course, I ran ito the probelm of having placed too many effect...
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    Ground Polygons, FSRegen, and manual editing .asm files...

    So, as part of continued experiments in ground polygon placement, I decided to try the high-res-FS2002SDK method of placing ground polygons. I exported the polygons from GMax, and then edited the .asm files which I learned from another post on this site. So next, I thought it would be nice...
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    Where is the correct place to check for conditions in an asm file?

    I've been having problems with my windsock crashing FS. I manually editted the .asm file to rotate the windsock with the wind, and also to only display the windsock at certain windspeeds. The idea was to display different windsocks at different speed ranges (0-4, 5-8, 9-13, etc). So, in...
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