• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Photosbykev

    simObject controlled with a Scenarii xml not snapping to ground reliably

    Good morning folks hopefully someone will be able to point out my error causing this issue. I have an animated horse with two animations in it. One an idle animation and the second one is the horse walking/trotting away. The Scenarii script contains a proximity trigger so that the simObject...
  2. Photosbykev

    FSPackageTool drag and drop compiling opens the MSFS simulator and errors

    Any thoughts on why when dragging a project onto the FSPackagetools.exe to compile it the new MSFS splash screen loads and the sim syncs up the data etc before the cmd window compiles? After compiling the cmd window doesn't close until I clear an error dialogue box on the splash screen. I'm...
  3. Photosbykev

    Triggering an animation based the local time of Dusk + a time offset

    Hi Folks, I'm using a simple conditional statement to trigger a fireworks display between 18:30 and 20:00 local time in Alaska. <UseTemplate Name="Asobo_GT_Update" > <FREQUENCY>0.2</FREQUENCY> <UPDATE_CODE> (E:LOCAL TIME, hour) 18.50 &gt...
  4. Photosbykev

    Compiling scenery inside the SDK is very slow, EGPR bug?

    Running the latest SU8 beta and I'm seeing longer and longer build time if I compile scenery inside the SDK editor. Using fspackagetool.exe to compile is running as normal. If I click on build the software just sits doing stuff in the background and eventually, like 5-10 minutes later or even...
  5. Photosbykev

    Runway offset threshold and odd markings behaviour

    Hi Folks, I'm laying down a simple transparent grass runway with an offset threshold of 150m. Firstly, I've had to manually edit the scenery.xml file because the controls for offsetting the threshold don't appear to be in the runway properties box of the SDK any more, I'm sure they were. The...
  6. Photosbykev

    Services.xml file and removing all ground services from one airport

    Hi folks, I spend a lot of time developing bush strip sceneries and when I place a couple of parking spot Ramp-GA small I'm getting all the ground services appearing on adjacent spots, like pushback, marshallers, fuel and service trucks. In remote strips this breaks any sort of immersion. I...
  7. Photosbykev

    We're going to Mars

    Testing animation timing for some 'Mars' scenery
  8. Photosbykev

    Helicopter ONLY spawn points

    Hi folks, is it possible to add code to a scenery pack to prevent any form of plane or simobject being spawned on a helipad ?? I know I can use a Dock-GA parking spot which usually prevents anything being spawned onto an empty parking spot (except vehicles!!) but it would be nice to allow...
  9. Photosbykev

    Randomising the timing to start an animation

    Hi, I've got a short simple animation around 10 seconds that I would like trigger after a random time interval every 5-10 minutes or even longer. Is it possible with code in the xml to do something like this or isn't it possible at the moment? regards Kev
  10. Photosbykev

    MSFS20 A small airstrip in Jamaica

    Welcome to Uncle Bob's Farm in Jamaica.
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