• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. arwasairl

    FS2004 FS2004 supplements for skinned objects?

    Hi all, In the quest to making @FSMuseum 747 project with all original assets (instead of copying directly from CLS or POSKY models) I am in a bit of a bind when it comes to the variable camber slats on the 747. FS9 does not support skinned objects like FSX+ does, so while it is technically...
  2. arwasairl

    3DS Max Extended Mirror Tool

    Hey all, I extended the Milviz Mirror Tool script to allow mirroring of dummy/point helper rigs. This is especially useful when mirroring wingflex or landing gear rigs, as the sim does not accept negative scale and dummies nor points can be mirrored cleanly without essentially redoing the rig...
  3. arwasairl

    MSFS20 Detail map refuses to work correctly

    I am texturing a simobject with the detail texture, but for whatever reason, in MSFS2020, the sim applies the detail texture throughout the entire object when I very clearly set vertex colors to 0 for the areas where I do not want this texture to appear. In the below example, the tan-ish part...
  4. arwasairl

    MSFS20 Boeing 737 Classic Cockpit for MSFS

    Hi all. As you may or may not be aware, I had published a freeware 767 model for MSFS a couple of years ago. With that said, I decided to embark on a personal project of mine (the 737 Classic) in Summer of 2023 and now that it is done, I decided to share it's models, textures, fonts, and source...
  5. arwasairl

    MSFS20 Boeing 747 Classic

    Hi all. In collaboration with @FSMuseum , I have worked in the last month with him to produce a Virtual Cockpit for his Boeing 747 Classic. Of course, this Virtual Cockpit will of course NOT be for the FS2004 version (haha) but will be for his MSFS 2020 version. You can read more about his...
  6. arwasairl

    [RESOLVED] Jetway Animation Help

    Hey all. I've been spending many hours with no results in animating this jetway for MSFS. The canopy head rotates when requesting a jetway, but it doesnt move or extend the bridge at all. I currently don't have any canopy animations (it doesn't bend at all) but for now I'm more worrying about...
  7. arwasairl

    3DS Max [TIP] Fast Normal correction with 3ds Max

    Hi all, this is my 3rd tip for you guys. this tip will help fix distorted normals for objects, especially as a result of boolean modifiers, retopology, or subdivision. Intro Sometimes when modelling both hard surface and organic models, objects can have distorted shading effects despite the...
  8. arwasairl

    [TIP] Creating realistic shadows and AO by rendering

    Hi all, I just wanted to share my technique for creating realistic shadows and AO. This is something I notice that many new developers either struggle with or don't do at all, which is a shame since this can really help make your textures go to the next level. Intro First, I want to explain AO...
  9. arwasairl

    3DS Max [TIP] Fast topology in 3ds Max

    Hi all, I just wanted to share this feature within Max that I think will greatly speed up workflows for organic modelling, that is objects that aren't hard surfaced. This tip is for those who aren't experienced in Max or are unaware of how to use this modifier. Intro To preface, these modifiers...
  10. arwasairl

    MSFS20 Modifying 3D Virtual Cockpits in MSFS

    Hey ya'll, So I'd like to add some objects for some of the default MSFS aircraft as well as 3rd party aircraft virtual cockpits, but it's proven to be a bit of a pain. For reference, for FSX/ESP, VC models can easily be added new features by creating your model feature in Max, exporting it as...
  11. arwasairl

    Basic dynamic light gauge?

    Hi all, I've been trying to delve into the world of creating dynamic lights for aircraft. I know there's the FSLabs tool, but I want to make it more streamlined by making a basic light control gauge. Most other developers (FSLabs, Leonardo, PMDG, QW, etc) all reference some gauge in the...
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