• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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    Drawing Order (Transparency Again!)

    Hello All and one more topic with transparency, sorry... I've read through all other topics, but no chance. Problem: I designed a tree in FSDS 3.5.1, made a pole and then made a disk and applied a texture with alpha channel for transparency with a tree to the disk (I applyied the...
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    Exact (precise) coordinates for placement?

    Hello all I have placed a house with a chimney, now I want to place the chimneysmoke effect of FSX right on top of the chimney. Now the question is, how do I manage do get the very precise and exact coordinates of that chimney. The house is placed N57 56.73/W153 0.38, but of couse the...
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    Desperate - Textures not appearing

    Dear all, I am desperate... I developed a part with FSDS V3.5, applied textures showing correctly in the 3D preview of FSDS... then I created a scenery object file (.mdl) with FSDS V3.5 compiling with xtomdl.exe of the FSX Deluxe SDK... then added it to a object library with LibraryMaker...
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