• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    Autogen Annotator

    Whoever writes the documentaton for MS talks a different version of English to me like it's been translated from Martian and lost most of its actual meaning along the way. So here's just a simple question. Can I use the Autogen Annotator to add footprints of autogen to a custom scenery. Yes or...
  2. R

    SDK Autogen Footprints

    I'm still searching for a way to add seasonal trees to FSX scenery and I wondered if adding footprints of autogen trees would do the trick. Unfortunately, when I try to run the annotation tool I get an error. I obviously need to reinstall the SDK or something but to save me time, can anyone tell...
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    Sounds in FS9 Sceneries

    I've been creating two versions of the same scenery, one for FSX and the other for FS9. The FSX version is all singing all dancing with animations and sounds but try as I may I just cannot get background sounds into the FS9 version. I've got the wav files in the main sound folder, the fx files...
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    FSX SP2 Transparency Problem

    It's the old seasonal trees thing again. My scenery has custom Gmax trees compiled with FS9 MakeMdl and with bgls tweaked. They work fine in FSX SP1 but show the transparency problem in SP2. Has anyone solved this yet? Is a solution possible even? I see that Lennart posted a reply a year ago...
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    Scenery Sounds

    I notice that there are some very nice sounds for dogs, cuckoos etc in the main sound folder. Can anyone tell me how to get those to work in a scenery? Thanks OK - I've already worked it out. Effects
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    No Shade on Gmax Objects

    I just spotted a comment in the thread about trees glowing at night on how the trees are 'asm modified' to avoid shade on the side away from the sun. I've made some Gmax trees too and I've been trying to find out all over how to do that without success. I'd almost given up until I saw that...
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