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Search results

  1. arno

    MSFS20 P3Dv4 Photoreal to MSFS2020

    If I read the OP correctly he wants to convert a resample made photoreal BGL. As far as I know that is not easily possible. Also since MSFS already has photoreal scenery it might not even be needed.
  2. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    I'm using the development release, which is version 1.8. The options in the export dialog are indeed a recent change. If you are using version 1.7 you can still do approach 1, but you need to change the options I mentioned in the settings dialog instead.
  3. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    Hi, Here is a quick summary of two ways to handle this kind of conversion in the future. Option 1: import with UserSpecified variables When importing the SCA object in the import file dialog make sure that "use conditions" is set to UserSpecified. On the dialog that follows enter the correct...
  4. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    Gary, I think we already came to the conclusion that the SCA code is not the issue here. Chris has been able to convert it to a BGL file already. The problem are the visibility conditions. I have attached a new BGL file without these. I am quite sure that will fix the issue. When working with...
  5. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    I can do a quick export for you to test when I'm home, currently on a PC without MakeMDL.
  6. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    What you could try is load the model in MCX again and then in the hierarchy editor remove the visibility conditions from each node. I think that should solve it. When importing from SCASM it is maybe better to use user specified instead of visibility conditions for the way variables and...
  7. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    Hi, I did just notice that the object has some custom condition for image complexity. That is not something you normally see in a MDL file. Did you add this via MakeMDL? Or maybe it is a left over from the SCASM import.
  8. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    The original SCASM bgl that you send does reference the #AF textures, not the BMP variants. I'll do another check tonight on the bgl. You should be able to convert an API file without issues to FS2004. That's the kind of conversion I started developing MCX for many years ago :D
  9. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    Hi, I had a look at your object. I am quite sure that the textures are the problem. It seems that you just renamed the #AF textures to BMP, but the files themselves are still R8 files. I think FS2004 tries to read them as BMP files now and fails on that. I have used the MCX material editor to...
  10. arno

    ModelConverterX 1.8 release candidate

    I plan to release a new stable release of ModelConverterX in the near future, this will be version 1.8. You can consider the current development release of ModelConverterX a release candidate for the next stable release. I do not plan to add new features or functions to it any more at this...
  11. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    I'll have a look tonight. Always interesting to learn why things do not always work :D
  12. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    Maybe you can share the model and textures so that we can have a look?
  13. arno

    Interactive attached object editing

    The latest development release of ModelConverterX contains a cool new feature. You can now position and orientate attached objects, like lights or effects, with the mouse instead of having to type the coordinates in the editor. Although I always liked the precise control entering the numbers...
  14. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    Since you mention that placement and model are in the same file, do you maybe have the same model placed at different locations in multiple files? That could make them geo locked. And are your BMP textures DXT BMP files?
  15. arno

    Convert 'SCASM' scenery item to FS2004 mdl?

    Did you save as a scenery mdl file? I would also check the texture formats, FS2004 does support less formats than newer sims.
  16. arno

    Animation export glitch MCX V1.8.251027

    Hi, I have good news and bad news for you. The good news is that I have found the bug that caused this animation export issue and that it will be fixed in the next development release. The bad news is that the bug is in the logic when a LOD is removed from the model. So that means that the...
  17. arno

    Sneak preview: interactive attached object placement

    Yesterday I started to work on a feature that has been on the wishlist for quite a while. I am not fully done yet, but since the results are quite nice already I want to share this preview video. In this video you see an interactive mode to place and orientate an attached object (in this case a...
  18. arno

    MSFS20 Errors of a object make in blender.

    I would also check the glTF and model XML file to see if they are correct. The package tool mentions all kinds of xml parse errors.
  19. arno

    Animation export glitch MCX V1.8.251027

    I can reproduce the issue. Does the animation also look wrong in P3D after you export to MDL or is it only a glitch in MCX? That might help to isolate if it is an export or an import issue.
  20. arno

    Once seen....

    There are more such small mistakes in FSX. If you look at the A321 MDL will you will see that the name inside the MDL is actually Boeing 737 :D
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