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Search results

  1. arno

    Exporting custom shadow models

    For many years ModelConverterX has the function already to render a custom shadow model that has been imported from a FSX/P3D MDL file. But the feature to also export these custom shadow models to MDL files was on the wish-list for quite a while already. When working on the FS2004 unlimited...
  2. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    On second thought, I'll add an option to the texture configuration of horizontal flipping is allowed. Because by flipping the texture there will be more variation in the buildings, but I also understand that for some textures it's not desired.
  3. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    By the way, you were right about the flipped wall textures. I never noticed them before. I have fixed that bug now, so in the next development release that will be addressed.
  4. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi, Is this the kind of effect you are looking for? What I did here is use a mansard roof for the building, with slope set to -80 degrees, slope2 set to 0.01 degrees (using 0 degrees gives some artefacts on the texture mapping) and a slope2distance of 0.1 meter. If it is a different kind of...
  5. arno

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi, I never considered the parapets befroe, might be a nice addition. The only option at the moment might be to use a mansard roof and use a negative first angle (I never tried negative angles so not sure if it breaks). For the long walls, scenProc does not mirror the texture, I have never...
  6. arno

    P3D v4 Weird issue with texture parameters not being retained

    Hi, I had a look in the source code. The FSX/P3D MDL format does not store the ambient color, so the MDL importer automatically assigns the diffuse color to the ambient color attribute on import. In the next development release I will remove the ambient color attribute from the FSX and P3D v4...
  7. arno

    P3D v4 Why Are There White Streaks In The Bricks When Zoomed Out

    Hi, As Gary said the moire effect is common on such textures. You might even see it in the sim. Adding mip maps to the texture can help to reduce the effect.
  8. arno

    P3D v4 Weird issue with texture parameters not being retained

    Hi, Let me double check, but I don't think the ambient color is stored in the mdl file. Or sometimes XtoMDL also overwrites parameters based on other parameters.
  9. arno

    FS2004 Unlimited Export (part 2)

    I have checked the FS2004 scenery MDL output, but I don't think the Unlimited Export tweak can be applied to scenery objects. The structure of the ASM files is very different and for example all vertices of all the LOD are put in the same vertex list. While for aircraft that is not the case and...
  10. arno

    FS2004 Unlimited Export (part 2)

    No, the unlimited export tweaks are only for aircraft. The structure of scenery MDL files is different. But let me check if similar tweaks might work there.
  11. arno

    FS2004 Unlimited Export (part 2)

    The latest development release of ModelConverterX does also include the ASM tweaks that allow aircraft models with more than 65k vertices to export. All you have to do is enable the Unlimited Export Tweak option in the save file dialog. When a model has more than 65k vertices ModelConverterX...
  12. arno

    How to add more materials in Model Converter X using the material editor??

    Hi, In the material editor you select the clone of the material and then you can change the diffusetexture attribute to the new name that you want to use.
  13. arno

    “Helpful”AI

    Thanks, I'll check that information to see if I have missed something. Based on Bill's tutorial (and my experience with ASM files) I have a working implementation now already and I'm just finishing some last tests before I will put it in the development release.
  14. arno

    “Helpful”AI

    For writing code I find the AI also quite useful, as long as it is the generic tasks that many examples are available from. Sometimes the code does not compile, in that case usually just asking the chat bot if it made a mistake since it does not compile generates some corrected code that does...
  15. arno

    How to add more materials in Model Converter X using the material editor??

    Hi, I had to check the manual :D. If you hold down the control button while you select a material in the material dropdown in the hierarchy editor ModelConverterX will assign a clone of the selected material to this part. This means that afterwards you can alter the settings of that clone in...
  16. arno

    WIP FS2004 Unlimited Export

    I am making good progress with implementing the FS2004 Unlimited Export tweaks in ModelConverterX. It is now almost possible to export a model with over 65k vertices to FS2004 directly from ModelConverterX. As a test I did export the default Prepar3D F-16 to FS2004 (around 250k vertices)...
  17. arno

    “Helpful”AI

    I am working on implementing the FS2004 Unlimited Export tweaks into ModelConverterX. After I had the tweaks working for the external model, I was looking for some information on how to use different LOD in the internal model, since until now ModelConverterX only allowed exporting one LOD for...
  18. arno

    How to add more materials in Model Converter X using the material editor??

    Hi, The material editor and the material dropdown only show the materials that are present in the model. So adding another texture does not suddenly add a new material to those lists. I did add an option somewhere (probably in the hierarchy editor to clone the material). But I can't remember...
  19. arno

    FS2004 MakeMDL.part.xml modifications

    As these things usually go, I might have found a workaround not long after posting this question. I noticed that the default MakeMDL.parts.xml file has an empty line between each part definition. I have now added that to my output as well and suddenly the file that before caused MakeMDL to not...
  20. arno

    FS2004 MakeMDL.part.xml modifications

    I need to revive this old thread. While working on the FS2004 Unlimited Export I am hitting the issue again that with certain MakeMDL.parts.xml files MakeMDL just fails to start. This is not due to the size, I also have it with a small file of just 58 entries and around 25 kB in size. Often...
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