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Search results

  1. L

    Multiple Selection

    Is there a way to select multiple elements of the same type ie Taxiways , and apply the same properties to all of them? I'm just redoing EGSG Stapleford which has some hard taxiways in real life but grass in FS. So I want select all the sections and change them to Asphalt. cheers len...
  2. L

    GMax Animation following a path wont play

    Did you create a bounding box for the animation? You have to create a box that completely encloses the animation path. For example :- you have a cube 1 meter on all sides . This moves 10m in the y direction then 10m in the x direction then 10m -y and 10 -x giving a 10x10m square path. Now...
  3. L

    Syncronising movements

    Thanks Art! I knew there was a solution I had not seen. But I wish I knew what was causing the discrepancy between the animation running in G-max & when it's exported into FS9. len
  4. L

    Syncronising movements

    The sequence of lights are Red, Red+ Amber , Green, Amber & back to Red. So I want a repeating cycle of this sequence. I don't require a trigger to start them. I'm using a flat front surface to the box that represents the three lights here is the texture.... I use the center column...
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    Syncronising movements

    Hi Arno, Yes, tried that . No go! I have 3 animated parts ,all just using position translation. Key frames inserted at 0 & 1023 for all parts. Here is a diagram that I hope explains what I get. You can see that at one point I have no lights showing which should not be!
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    Syncronising movements

    Just checked this and one part did have a different number of frames. But it made no change to the way the lights work when in FS2004. FS seems to ignore the fact that I had set the animation to step change at the keys i.e. Change position in one frame at the key instead of applying any...
  7. L

    Syncronising movements

    I'm trying to get an effect of working traffic lights (UK variety) The sequence of lights are Red, Red+ Amber , Green, Amber & back to Red. What I have tried so far is:- Modeled the thee light boxes with the front texture being the OFF position. Modeled 3 Lenses that I move from being in the...
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