• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Janu

    MSFS2020 SDK Simconnect & Quaternions

    I'm taking careful note of your instructions, Misho. I think I can handle vector and matrix calculus relatively well, but the transition from Euler to quaternions and vice versa is certainly tricky and will surely give me more than one unpleasant surprise. I'm very grateful to both of you and...
  2. Janu

    MSFS2020 SDK Simconnect & Quaternions

    Hi Misho I'll thoroughly study the wiki link you provided. As for the shuttle, what can I say? It's wonderful to see it rotate smoothly in all directions without losing its orbit. Marvelous! Congratulations on that masterful work. A question about using quaternions: is the process you follow...
  3. Janu

    MSFS2020 SDK Simconnect & Quaternions

    Hello Misho Thank you for your interest in the question raised. I would also like to mention that you use quaternions to calculate rotations, ultimately converting them to Eulerian rotations and sending the latter to SimConnect. This is exactly the path I'm considering, given...
  4. Janu

    MSFS2020 SDK Simconnect & Quaternions

    Hello Dragon. Don't have nightmares because of me, 😂😂. Thank you so much for your quick and realistic response. From it, I'm clear: 1. I'll try Euler's way. 2. Sir Hamilton didn't count on Asobo. Best regards, Janu
  5. Janu

    MSFS2020 SDK Simconnect & Quaternions

    Hello everyone. First of all, thanks to the developers of this forum, as they have allowed me to get closer to the small, big world of simulation design. Although I'm getting older, I continue to study and learn in this fascinating world. Well, let's get to the point. My project consists of...
  6. Janu

    MSFS20 Landing gear animation problem

    Hi, oldpat I'm a newbie to MSFS development and I always learn something here. On the other hand, it has been a long time since your post. That is why I apologize for my intrusion. But I see in your xml "Inclure" instead of "Include" for Common and Exterior files. Best regards Janu
  7. Janu

    How to go to a place in MSFS?

    Just send the thread I have seen the manual written by Seb Brown & Dragoljub Blagojevic, linked in this forum. Thanks a lot! Janu
  8. Janu

    How to go to a place in MSFS?

    I'm newbie to MSFS and surely this will be nonsense for you. Following the SDK tutorial to create a little new scenario, it says: IMPORTANT! When creating scenery, the user aircraft must be located near or within the zone being edited otherwise you may find that placed assets won't be...
  9. Janu

    P3D v5 How to Make Glass for Window Frame

    John, thank you very much for your quick response. The example that I practice is a window and the texture does not contain a full Alpha channel, but only in the panes of the window. Platform is Blender 2.8 / 2P3DFSX 0.98.21 / P3Dv4.5 In Blender with PBR material everything works fine (see...
  10. Janu

    P3D v5 How to Make Glass for Window Frame

    Hi John Thank you very much for your explanation. It has been very helpful to me. With your method I get gradually transparent surfaces in Blender, but when exported to P3D they become 100% transparent. I do not see any export parameters that influence this aspect and I do not know how to do it...
  11. Janu

    MDL Tweaker

    Discussion thread for MDL Tweaker. If you would like to add a comment, click the Post Reply button.
  12. Janu

    LWM polys over custom terrain textures?

    Thanks, Arno.
  13. Janu

    LWM polys over custom terrain textures?

    Hi everybody! I created an area phototextured using FS9 SDK (resampling a tga file who contains alpha channel black for water). It works, but I think it should better creating some LWM polygons over BGL that contains photorealistic textures. Is it possible a polygon (VTP or LWM) on higher...
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