• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. R

    2D Gauge Help

    This fully explains the lower banding phenomena! Compared to an 8bit "indexed" BMP (or LUT/palette based, as you wish), 5.5.5 bits per pixel bitmaps are MUCH more capable of dealing with gradients. At this point I need to study what is IMAGE_USE_ALPHA is used for, and how to neutralize it, if...
  2. R

    2D Gauge Help

    Ignorant's question #1: Are 32 bit bitmaps still "legit" or a paint program (like PhotoShop/PaintShopPro/Gimp etc.) would refuse to open it as? #2: Who's taking care of the alpha channel, is it FS itself, or it is something DirectX/2D/3D processes? Sorry I never worked with alpha channels...
  3. R

    2D Gauge Help

    Dai, as far as I know "true color" bitmaps do NOT have ALPHA channel but only R, G, B channels, 8 bit each = 24 bit.
  4. R

    2D Gauge Help

    Yes exactly
  5. R

    2D Gauge Help

    Sorry if I'm going totally off topic, would be interesting to open a dedicated thread on the subject, anyway, from my limited experience, XML gauges only like 8-bit bitmaps (256 colours LUT based...that's why banding is an issue as your gauge has to share the same LUT with all the others so you...
  6. R

    Registry Keys FSX, FSX-SE, P3Dv1, P3Dv2

    I use Clickteam's Install Creator (free version) and only the AppPath registry key seems to work, the other one (HKEY_LOCAL_MACHINE\SOFTWARE\Lockheed Martin\Prepar3D v4\SetupPath) does not. I believe there is some security related reason for that...but I don't care as long as the AppPath based...
  7. R

    "On Key" Number List - solvED

    Right, but it's not that easy...even DirectInput may appear as simpler (at least to me). Plus with DirectInput you can be sure your code (gauge) is portable across almost all FS/P3D versions running on windows, when was SimConnect first introduced, in FSX? Thank you WarpD!
  8. R

    "On Key" Number List - solvED

    Interesting Excuse me if I go off topic but let me ask: Is something like this available for C/C++ gauges without having to work at lower level (I'm using DirectInput for example) to intercept keys? Thank you, Marco
  9. R

    FS2004 SOLVED! - FS was unable to load...

    :rotfl:Thanks anyway Dai!
  10. R

    FS2004 SOLVED! - FS was unable to load...

    Thanks for the explanation Dai, but I still don't get it. I don't know how FS/P3D would detect a gauge isn't "good". Then, once established the gauge cannot be loaded...FS2004/FSX display a generic error "can't load bla bla" (which is fine), while P3D, on the contrary, gives a much more...
  11. R

    FS2004 SOLVED! - FS was unable to load...

    I luckily and finally found the problem. In Beta 2 I modified CIVA code dealing with DirectInput because under 64bit the minimum allowed version is 8.00 while in the 32bit environment I am using 7.00. But I made a mistake and defined DIRECTINPUT_VERSION as 0x800 not only for P3DV4 compilation...
  12. R

    FS2004 SOLVED! - FS was unable to load...

    I discovered something new. I tried the 32bit CIVA gauge under P3DV3, where I have enabled the "production" of contenterrorlog.txt file. Inside it I found this kind of error: "error=C-style gauge failed to load: D:\Prepar3Dv3\Gauges\../civa/INS.dll, Gauge: Config. Verify the correct version of...
  13. R

    FS2004 SOLVED! - FS was unable to load...

    I checked that too and discovered (I did not remember it LOL) 32bit gauges actually use fs2002 gauges.h! And I haven't touched it. And, I forgot to specify, latest 32bit version works perfectly under FSX or P3D V1/2/3. So it looks like the 32bit "dll" is ok, I "just" lost FS2004 compatibility...
  14. R

    FS2004 SOLVED! - FS was unable to load...

    I have released a first Beta of a newer version CIVA INS gauges...BUT...one of the beta testers, who is still using FS2004, reported me that the 32bit gauges no longer works. The exact dialog box message is: "Flight Simulator was unable to load some aircraft or software. You can continue using...
  15. R

    P3D v3 Modules DLL questions

    Hi Tom and Doug, No problem at all, no need to be sorry! A dll module loaded through DLL.XML, correct I agree but since for me a DLL module world is new, it represents something very interesting, independently from how complex it might be. Also, as I wrote, at the moment I'm just doing some...
  16. R

    P3D v3 Modules DLL questions

    Hi Tom! I'm trying to implement the INS INU (the black box normally installed in the avionics bay) as a module DLL, and so far I've been quite successful. In which areas would XMLTools help me? Please note I'm not talking about the existing CIVA INS, it's a new project, and I'm just trying to...
  17. R

    P3D v3 Modules DLL questions

    I'm performing some research on C:VARS using a heavily modified version of the Cabin Comfort sample. What I'm trying to understand is if it would be a good idea to implement something similar to an INS "brain" using a module DLL. The GPS "subsystem" has been implemented in a very similar way...
  18. R

    Doing a photoreal panel for the RFP 747- need some help!

    Only God knows how many times I thought about building a RFP "replica"... My original idea, owning the CIVA system, was to build a panel where inertial platform was fully involved (where it should), and "interacting" with all relevant gauges. That would represent a very interesting project from...
  19. R

    REQUIRED Visual Studio version?

    Sorry I missed it... Thank you!
  20. R

    REQUIRED Visual Studio version?

    The more I try to understand the less I do actually understand (hope this is correct in english):( . Looks like the "express" version is gone and now the Community Edition has to be used (license terms, see below, are mostly unknown to me). @WebSimConnect: Thank you very much! The link you...
Back
Top