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  1. J

    SVG Support in HTML Gauges?

    It's entire possible that those particular functions just aren't supported by the Coherent UI system. I say from experience that there's a decently sized list of CSS functions supported by modern browsers that Coherent simply doesn't support, which the MSFS SDK docs neglect to mention.
  2. J

    SVG Support in HTML Gauges?

    I think your SVG code is a little off. Based on at quick look at an Illustrator SVG that I know works, you might want to try this arrangement without the 'style' call: <svg class="fuel-radial" viewBox="0 0 200 200"> <circle class="ring-fuel" cx="100" cy="100" r="88" stroke-dasharray="552"...
  3. J

    2 question: fuel to be burn and stall speed parameter

    You could try looking at thrustspecificfuelconsumption under [turbineenginedata], which is pounds of fuel used per hour to engine thrust in pounds.
  4. J

    FSX Help/advice needed - No Tools Menu after 3 days trying...

    If I recall correctly, the simulator version number is under Help>About Flight Simulator under the top menu in the simulation window. There should be a version number (10.0.xxxxx.x) followed by something like (FSX-xpack.20070926-1421). The first series is the simulator version number, and the...
  5. J

    Unusual Switch!

    That actually wouldn't be a bad way of doing it, having the independent axis like a joystick. X1 Y1 would be off X1 Y0 would be auto X0 Y2 would be open X2 Y2 would be close You just have logic that states the switch cannot move to any position other than off unless it is already in the off...
  6. J

    P3D v4 Nanchang CJ-6A

    It's actually an electric gyro (you can see the power switch for it in some cockpit shots), specifically a DP-2B (for the Chinese version) or AGI-1 (for the original Soviet instrument). It was used in aircraft like the MiG-15 and MiG-17, as well as the CJ-6. And on the CJ front, there hasn't...
  7. J

    Flaps Availability

    To answer the first part: no. You just need the flaps section in the config in order for them to work - anything on the model is just displaying that information. As for the second: theoretically. The SDK documentation mentions the flaps percentage (left and right, for both leading and trailing...
  8. J

    P3D v4 Nanchang CJ-6A

    So, after putting together a few basic textures (colour, then an AO multiply layer for depth), it looks a lot better than the medium grey it had been. And now a decent amount of the functional instrument panel is there. Plus, custom animations and visibility tags are annoying to debug. It...
  9. J

    P3D v4 Nanchang CJ-6A

    Good question. To be honest, I'm not entirely sure, but it does look like that on the real aircraft. Also note the metric instruments - those are the original Chinese ones:
  10. J

    P3D v4 Nanchang CJ-6A

    So, it turns out that even textures baked with even a basic AO pass make a world of difference in P3D. Case and point, before: ...And after:
  11. J

    Is FSX Dying

    Same here. I have a GTX 1060 6GB and FSX:A works exactly as it should with the most recent Win 10 updates.
  12. J

    P3D v4 Nanchang CJ-6A

    As it turns out, high-res images of the instrument panel are hard to come by. And not only that, but with those that you can find, each of them is unique! Which, as you might understand, poses a unique challenge. So I'm going for a middle-ground solution to the problem - using the general...
  13. J

    P3D v4 Landing light dont illuminate ground blender to p3dv4 ???

    Yeah, Blender shares the same XYZ gizmo. And as far as effect orientation goes, the local rotation should have blue (Z) forward, green (Y) down, and red (X) right.
  14. J

    P3D v4 Landing light dont illuminate ground blender to p3dv4 ???

    Huh. That's odd. Have you tried assigning a new material (no textures, just the default Blender grey) to the attach point? Because in theory, the geometry of the attach point shouldn't render in P3D, so it doesn't matter what it looks like. And try it with a single triangle face, instead of a...
  15. J

    P3D v4 Landing light dont illuminate ground blender to p3dv4 ???

    So, a few questions: Is the landing light attach point oriented with the Z axis forward, Y axis down, and X axis right? Does it have the correct attachpoint information? Does the object have a material applied? This last one is important, as anything without a material will not get exported...
  16. J

    P3D v4 Nanchang CJ-6A

    Thanks mate. And yeah, they're everywhere. I got to see a static one at my local airfield (NZNE) a couple of years ago, and there's a group that does formation flying with them based out at Ardmore (NZ), I think. The pic might be a bit misleading - I blame the shadows! The angle the pic is at...
  17. J

    P3D v4 Nanchang CJ-6A

    I figured 'hey, there hasn't been one of these made before', so I've been working on it for the last few days. No textures on anything but the prop yet, but it's still early days. In Blender: On the ground: In the air:
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