• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. JoeVarco

    SDK Compiler Question

    Thank you for the quick responses. My problem I think was a model that I accidentally doubled(Shift D in Blender) while joining inside blender. In X-Plane were allowed to use one texture map per model, whereas MSFS has no restrictions. Therefore, each segment, i.e. roof, walls, interiors would...
  2. JoeVarco

    SDK Compiler Question

    Hi all, I'm a pretty decent 3d modeler, so although I can use other programs, this stems from blender. OK so I create my model(s) and sometimes will try the blender/msfs addon glTF 2.0 exporter. Sometimes, I'll export a collada file into modelconverterX. Then compile it directly into my...
  3. JoeVarco

    MSFS20 MSFS Developers

    We all remember 5.1, right? Basically, the 3rd party development community took it over. Microsoft and all its power couldn't update the core program 'enough' back in those days unlike Asobo today. I'm not saying Microsoft didn't try, but these mandatory updates at random moments, as Asobo does...
  4. JoeVarco

    MSFS20 MSFS Developers

    OK it's been well over a year now of trying to develop scenery for this version of Flight Simulator(MSFS2020) and I can say it's the worst of the worst. I'll admit I'm not a programming engineer from the basements of the CIA, but come on! I realize there is great potential in this system, but...
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