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Search results

  1. BfDelight

    MSFS20 ModelBehaviors Animation starting at a specific hour

    Unfortunately not, in the Model behaviour setu of simobjects loop="False" is not working... loops and loops and loops...
  2. BfDelight

    MSFS20 ModelBehaviors Animation starting at a specific hour

    Dear wise programmers, I have now found out how to make an animation visible only at a specific time (midnight 0:00 to 0:01), but... ...the animation simply loops within this period. But my animation "tells a story" it has a beginning and an end and I do not want to start it somewhere randomly...
  3. BfDelight

    MSFS20 Animation autoplay only once?

    and this is also still looping, what am I doing wrong? See:
  4. BfDelight

    MSFS20 Animation autoplay only once?

    Thanks 614NLV, but still looping... have I placed that code wrongly:
  5. BfDelight

    MSFS20 Animation autoplay only once?

    Dear community. I am nearly arrived at the final target with my animation that shall be played only between 0:00 and 0:01 time (it's a midnight ghost). My animation is made in blender and 780 frames long (that is about 13 to 26 seconds long, depending on the framerates of the MSFS running...
  6. BfDelight

    MSFS20 Analog Clock

    Problems with calculation and XML-file: Dear community I am now testing my animated object and I have two questions: 1/ My animation in blender is 780 frames long, how shall I have to define the duration in the parameters? Here is my idea, will this work...
  7. BfDelight

    MSFS20 Visibility

    Dear Anthony21 Solved! Thanks, it was the correct coding of the LOD part in the XML-file. Now it works and my test-objects do what they should. 1/ the bfd_test_LOD01-model is displayed in the game and 2/ when I go near that object, it changes and the bfd_test-model ist displayed (with the...
  8. BfDelight

    MSFS20 Visibility

    Not working, unfortunately, this code in the sim.cfg makes bfd-test appear at the desired distance, but if increasing the distance bfd_test disappears, but the other object bfd_test_LOD01 does NOT appear (no textures needed, both gltf/bin in the same folder): [VERSION] Major=1 Minor=0...
  9. BfDelight

    MSFS20 Blender to MSFS compile issue

    Did you respect texture directory principles and put your .jpg in the texture directory?
  10. BfDelight

    MSFS20 Visibility

    Woaw Steffsim, thanks a lot, i will check that soon and report. I am nearly at the end of my learning/testing journey to this subject and then go back to what I really want and like: scenery production!
  11. BfDelight

    MSFS20 Visibility

    Finally I managed to get a lot of things working 1/ making my test object appear only in April and 2/ animate it based on system variables (turning 360° in 60 seconds) =(thanks Christain Bahr!) 3/ make that object appear/disappear at a certain distance (using LOD) What doesn't seem to work...
  12. BfDelight

    MSFS20 Blender to MSFS compile issue

    I'll argue according with Riptidfe-Airways concerning the texture errors (lenght and heigth MUST be divideable by number 4!). Concerning the compiler errors see my reddit post: I have that from time to time, check the corresponding lines and find no problematic entries. Don't ask me why...
  13. BfDelight

    MSFS20 Offering 1-on-1 courses in MSFS development

    Hi Bigglesworth, Hoooooooray, I got it.... five more hours of my lifetime spent with nerving Microschrott, uups sorry, I mean Microsoft... ;-) they owe me years of my liftime there in Redmont... but I got it. I know now how to get that famous cube with a color applied on it from blender into...
  14. BfDelight

    Triggered Animation?

    Just to keep you up to date with my experiments with diffrent LOD's: NOPE, within a "normal" scenery Object I can not define separate LOD Objects WITH an animation! For that I have to definitively create a "misc"-type SimObject like a e.g. a windsock. So I willl have to invest a...
  15. BfDelight

    MSFS20 Offering 1-on-1 courses in MSFS development

    Whoever would offer 1-to-1 coachings to specific problems would make a good business... I would be very thankful for that, because I loose soooooooooooooooooooooooooooooooooooo much time with this undocumented/poorly documented SDK! So if anybody out there can teach me how to create a simple...
  16. BfDelight

    SDK makes me go nuts! => LOD error with glTFLister => SOLVED

    I solved it!!!! It was not the SDK, it was the batch export of blender... I exported the three different LOD-Versions separately one by one and then it worked. This kind of work is sooooooooooooo hard sometimes.
  17. BfDelight

    SDK makes me go nuts! => LOD error with glTFLister => SOLVED

    I wanted to start to test different LOD's from blender into MSFS; SDK: glTFLister error: I've done everything as described, but SDK dosen't like me! Definitively! (see screenshot of the error, of the files in my modelLib subdirectory and the .xml) Please is there anybody who sees what's wrong...
  18. BfDelight

    MSFS20 Visibility

    Yes, that helps me indeed, thank you so much! Dan
  19. BfDelight

    Triggered Animation?

    My other Idea to "B) the animation shall play once only when the gamers drone is at a distance of that object lesser than 4 meters" I could mess around with two different LOD versions, one with animation, one without... and define corresponding distances triggering the right LOD and another...
  20. BfDelight

    Triggered Animation?

    Thanks 614NLV! I was wondering too, if the story/discussion about Visibility would help. I think yes (by the way, there is a hint to those variables, hoooray). Perhaps I will experiment around with an object with an animation that is only visible at a certain period of time and at other time...
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