• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. L

    Flightsim.to new business model and terms of service leaves content creators without rights to their own work

    Im on the team "lets calm down and see if there is a way to fix this mess". Im not sure going at war against them is the most productive way of doing things. Im also not sure (well i am actually) they really really dont know how to handle this, and are digging their hole a little deeper each...
  2. L

    MSFS Prop texture in c152

    You have the wrong object. You'r applying the texture to the "frost" version of the prop. :) (prop_spinner_static_frost)
  3. L

    MSFS A small airstrip in Jamaica

    Looks amazing!
  4. L

    Air Force T-6 file

    What is you goal with it? Freeware?
  5. L

    MSFS MSFS Glass material (Blender)

    Interesting!
  6. L

    MSFS MSFS Glass material (Blender)

    Dont mind the terrible UVs, just a quick and dirty example.
  7. L

    MSFS MSFS Glass material (Blender)

    What do you use for texturing? I use Substance. I spent weeks trying to find a good setup for glass, as i hated the Glass Material from msfs. What i do i these steps: -In SP, import your glass object, bake the maps as usual -Then add an Opacity channel to the object -1 Fill layer, on Color and...
  8. L

    I'm working on aircraft... (2020)

    Delicious
  9. L

    I'm working on aircraft... (2020)

    Good luck on this adventure :)
  10. L

    I'm working on aircraft... (2020)

    Is it payware or freeware?
  11. L

    I'm working on aircraft... (2020)

    friend, this looks GOOD!
  12. L

    MSFS Discus-2b Glider (Developement Thread)

    that looks good this!
  13. L

    CFG Files

    I use Blender. You' r in for a wild ride then :) you should give it a go, and before anything else, i would look up Blender tutorials, get comfy with its UI, and practice modelling simple stuff. I encourage you to go for it, BUT, just a heads up, depending on the airplane and level of detail...
  14. L

    CFG Files

    Ok, then study the file structure of the Simple Aircraft. BUT, first you need a 3D model. Did you model your aircraft in a 3D software (Blender, 3DSmax, etc.)
  15. L

    CFG Files

    Do you want to create an aircraft from scratch or just edit an existing one?
  16. L

    MSFS Comp Maps Workflow; Not too difficult

    How would you know? Hmmm, by looking at the results and comparing it to real references maybe :D But what you said is very TRUE. I guess i was just asking from a productivity standpoint. And i agree also that modeling and texturing is great fun (even if hours and hours of it can make you flirt...
  17. L

    MSFS Aircraft creation pipeline

    Have a look at the file structure of the samples in the SDK doc. Study it. Then have a look at the folders of default aircrafts. Just by looking at how stuff is packed together can be very useful. Then, i guess the workflow is about the same as any other game. 3D model, texture, config files...
  18. L

    MSFS Ambient Occlusion Baking in Blender for MSFS

    Yea, the closest match would indeed be EEVEEs render engine.
  19. L

    MSFS Comp Maps Workflow; Not too difficult

    Nice guide! But sinnce you have Substance, why not just use that only? Its pretty good at compiling all the maps for you, and with the Vitus presest its a breeze!
  20. L

    Smoke from Blender to MSFS

    nah, MSFS is very specific about what it can import from blender. So im guessing you'r not going anywhere (except maybe with textures, transparency, animations, but good luck with that :) )
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