• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. M

    Broken resizing of square aprons - any workarounds?

    I used to use square aprons quite a lot: For custom runway markings or markings (concrete tiles) on grass runways etc. The process to accurately size them was never straight forward - using snaps and resizing before rotating. Since a few releases back this seems to have been broken to the point...
  2. M

    Painted Lines - their secrets exposed!!

    Need to have a catchy title... Anyway, in order to be able to create my own painted lines patterns I tried to make some sense of the confusing mess that it is. The main goal was to figure out the mapping of the different line styles between the ground/target texture and the "optional material"...
  3. M

    Lights with corona (not THAT corona...)

    Hi all I'm trying to bring runway lights and taxiway lights to small airfields. There are a few shortcomings out of the box: The lights objects in the scenery category are just that: 3d objects. They are not functional. In order to precisely place single taxiway lights I could just use short...
  4. M

    MSFS Towards a better landing tee

    Inspired by the work of SinusJayCee (Ameland signal island) I modeled my own landing tees and adopted the files necessary for making the working simObject. It's a great start, but it has two issues which I'd like to dig into: hardcoded heading for the flipping action, so that the simObject is...
Back
Top