• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. DTwasanET

    MSFS20 Remove urban traffic in an area

    I also have a modern day main road going across my World War 2 version of RAF Tilstock Airport and by the lack of replies to your post can I take it there is no way to get rid of the stream of cars. One trick I am not sure how to do might be to raise the elevation of that part of airfiled with...
  2. DTwasanET

    Step-by-Step tutorial : blender model import, a written transcription of Risuali45 video

    Thanks very much. Now finding changes to same model using same files gets detected and updated after less than 30secs once saved to ModelLib folder from Blender; and as you say anything involving new files needs a rebuild , then close and reopen project. The only thing that seems to need a...
  3. DTwasanET

    Step-by-Step tutorial : blender model import, a written transcription of Risuali45 video

    Am I right that now the SDK automatically detects either a new model or an updated model so now there is a new simpler faster workflow for when you are doing firts the initial try at inputing a Blender Model and then later updating / trying changes to model. .... That does NOT require...
  4. DTwasanET

    Blender Help with wire fence

    I agree that an airport without a fence around it is just plain wrong. My current theory on fences is that the way to do it is to put downloaded textures (e.g. ) onto a plane in blender and to make several lengths of fence, say 20m, 100m and 500m and make them so each one has a fence post at...
  5. DTwasanET

    MSFS20 Howto change grass at custom airport

    Painting the Ground: Thanks, interesting, I have not found a way yet to "paint on the ground" and would love to hear how to do it. Recreating WW2/1944: In my case copying from Aerial imagery is not so useful since I am trying to recreate the airport as it was in 1944 and so far I have not found...
  6. DTwasanET

    MSFS20 Howto change grass at custom airport

    Thanks. Before I saw your last reply I decided to have a go with the sample airport from the SDK (In case it was something odd I had done) and these images show the result. I of just added two polygons with a ground grass texture. As you can see "grass polygon" draws over the ground but only...
  7. DTwasanET

    MSFS20 Polygons are no longer working correctly! (MSFS 2020 SDK 0.7)

    Thanks, I will post a full reply this afternoon. I have tried many by I know I need to be very specific. All sorted in Thread about Changing Grass at Custom Airport
  8. DTwasanET

    MSFS20 Polygons are no longer working correctly! (MSFS 2020 SDK 0.7)

    Thanks for quick reply. Yes I mean scenary polygons. I saw the discussion about using aprons above. I could us Aprons but then the Aprons would have to be drawn around 30 circular dispersal aprons around the airport and about 15Km of runways and taxiways instead of just one polygon under the...
  9. DTwasanET

    MSFS20 Howto change grass at custom airport

    If I draw Grass Polygon over my Airport area - its an "As in World War 2 UK RAF Airport" and I need to draw grass over where Bing satallite shows buildings - I get transparent green over those buildings (so they are still visible) and it draws green grass over the top of my Runways. I have...
  10. DTwasanET

    MSFS20 Polygons are no longer working correctly! (MSFS 2020 SDK 0.7)

    Hullo! is anyone else still having issues - or has found solutions for Polygon textures and priorities in the SDK. I know the last post her was back inn November but I have not found any other threads on this issue here or on other Forums. I am creating an airport where there used to be a WW2...
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