• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. PhysicsTeacher

    MSFS20 Problem with Polygon exclude

    I don't know whether this will help, but I learned the hard way the you can't overload a polygon's duties. Use one polygon to do one thing. Then Duplicate it, go into Properties and delete what you just did and do something else. For example: don't use one polygon to exclude all foliage and...
  2. PhysicsTeacher

    MSFS20 Unable to Load My MSFS Airport Project

    Suddenly I have the same problem with a project I've been working on for months. Seemed like it was just after an update, but I can't be certain. I've been all over the files in the project folder, but they all look similar to ones in other projects - with expected variations, of course. This is...
  3. PhysicsTeacher

    Adding a video or gif file to my scenery

    I have the same problem, and I have not yet found a solution other than the one you use. I work in Blender, and I can add animations in the sim that are of models and such, but I can not find any way to keyframe the simple .mp4 video I want to animate on a large-screen TV in a terminal. The...
  4. PhysicsTeacher

    Does an image to be used for a material have to be square?

    OK, after a morning of experimentation using your method of grabbing a nearby patch of ground and putting it over an ugly, I report the following: 1. I agree that there is no way, other than trial and error with an image editor for the source image, to alter the final coloration of the Projected...
  5. PhysicsTeacher

    Does an image to be used for a material have to be square?

    Good question. Thanks for raising the issue. I don't have an answer, but I also have that problem. Keep sharing your thoughts.
  6. PhysicsTeacher

    Does an image to be used for a material have to be square?

    That's it exactly: the materials, as opposed to scenery objects, are really 2D images that get plastered onto a flat (more or less) surface and only printed (baked) once in a while. In other words, they become an ad hoc texture at the resolution needed for the distance of the surface from the...
  7. PhysicsTeacher

    Does an image to be used for a material have to be square?

    I did, but it was squashed. I'll look into it. Thanks.
  8. PhysicsTeacher

    Does an image to be used for a material have to be square?

    Looks like you're talking about a texture for the material library, not a texture from, say, Blender. The material library textures need to be square, because they are mipmapped (Don't ask me to explain that in a post like this, please, but it's the "compression" algorithm rk was referring to...
  9. PhysicsTeacher

    MSFS20 Looking for a "mentor" to help me create my first freeware scenery

    I made a video for a friend going from cube to creating folder structure in sim with latest Wizard to exporting with Multi-Export 1.3.1 to placing the cube in the Scenery Editor. I'll send it to you if you'll explain how I can find you on Discord. Assume I'm a noob at Discord. Video is a...
  10. PhysicsTeacher

    Are multiple objects separated by many miles in one package more taxing than each in a separate package?

    I thank you all for your informed responses. I did not explain myself very well in this forum, but I was more specific in my question to devsupport. I assumed they knew what they were doing with memory/speed management, but I wanted more specifics. I just got this response from Boris_ at...
  11. PhysicsTeacher

    Are multiple objects separated by many miles in one package more taxing than each in a separate package?

    Thanks for understanding what I was asking. I'm reading avidly in the link you sent. I need to phrase my question carefully so it is not misunderstood. Your comment on FSX lends credibility. All my models have minimum 3 LODs and are tested carefully before I let them go. If Asobo can't...
  12. PhysicsTeacher

    Are multiple objects separated by many miles in one package more taxing than each in a separate package?

    I built 8 lighthouses spread over 250 miles, and some downloaders complained that their Community Folders were too crowded; could I please put them all in one package. I did it both ways, and then published them allowing choice. No one commented further. I included a warning that one package...
  13. PhysicsTeacher

    MSFS20 Can't start at Heliport

    I also found out the hard way that you had to have a runway. I simply made the runway material transparent. I also added a parking circle and named it Parking 1. When I search for my helipad in the main map, it defaults to one of my runway numbers, but if I drop down the runway dropbox, I can...
  14. PhysicsTeacher

    MSFS20 MSFS Asobo Official Blender exporter

    I discovered the same when trying to use anything over 3.1.0 with 1.1.6. I use that combination daily with no problems whatsoever. I'll spend some time tomorrow trying to track down the error. I recently saw a GitHub comment where someone found that the displacement modifier was the problem...
  15. PhysicsTeacher

    MSFS20 MSFS Asobo Official Blender exporter

    Just ran a quick test: The Migrate Material Data button only appears if the material you are working on was created using the original exporter. The 1.1.6 exporter looks for a bunch of nodes with names particular to the original nodes created. Otherwise, it merely give you the choice of type...
  16. PhysicsTeacher

    MSFS20 MSFS Asobo Official Blender exporter

    Here's what I sent to Asobo: https://github.com/AsoboStudio/glTF-Blender-IO-MSFS/issues/162 Suggest we stick to 3.1 until the dust settles.
  17. PhysicsTeacher

    MSFS20 MSFS Asobo Official Blender exporter

    Actually, no. I ran blender 3.2.1 (portable) with Exporter 1.1.6. I put a point light and a spotlight in the scene and exported successfully to the .xml, .gltf and .bin. Looks like they serialized fine. Then I attempted to compile in the sim. I got the Punctual Lights not supported error...
  18. PhysicsTeacher

    MSFS20 MSFS Asobo Official Blender exporter

    Am I crazy or is anyone else having trouble using Blender 3.2 (Stable) with Exporter 1.1.6? Works for simple stuff, but putting an emissive blended decal texture on a separated face over an opaque image texture on the face below generates a gigantic error list. Works fine with a simple cube...
  19. PhysicsTeacher

    MSFS20 How to prevent light light coming through walls

    Actually, that's really interesting. When I opened your Blender file and tried to make the glass cover transparent, I couldn't. I looked at a lot of things, but, no matter what I did (backface culling, alpha changes or other things) I could not make it transparent. When I re-created it...
  20. PhysicsTeacher

    MSFS20 How to prevent light light coming through walls

    Now that brings up the possibility of generating an alpha masked texture applied to the roadway or whatever as an emissive texture. The alpha mask could be generated from the baked texture or from a "photograph" of the area if it's complex. This would be much like a night time emissive texture...
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