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    P3D v5 Trying to read LVAR with gauges.h

    Do you mean my general approach doesn't make sense or only the export of functions. Without the export I'm not able to access it via GetProcAddress. But if my general approach is not the correct way then please tell it to me. I combined now everything (in more or less one file, not the best...
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    P3D v5 Trying to read LVAR with gauges.h

    Ahhhh, you mean using LoadLibrary... Didn't know about that because dynamic linking can also be done by using lib files but that makes sense now :) . I've read a bit about it and came to this solution: P3DDLLTry.cpp #include "pch.h" #include "P3DDLLTry.h" extern "C" { _declspec (dllexport)...
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    P3D v5 Trying to read LVAR with gauges.h

    Thanks for your answer. I'm not sure if I understand you correctly but: 1. I think thats what I tried in my first post. And as I said I already loaded a DLL in C++ in a small test application and I don't understand why it is compiling my test app and not the LVAR one. 2. Could you give me an...
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    P3D v5 Trying to read LVAR with gauges.h

    Got it compiled. With your tip I changed #include <P3DDLLTry.h> to "P3DDLLTry.h" after adding the dllmain.cpp, P3DDLLTry.cpp & P3DDLLTry.h to the project via Add -> Existing Item. But I'm now pretty sure that the DLL isn't used because I can simply remove my P3DDLLTry.lib entry without any error...
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    P3D v5 Trying to read LVAR with gauges.h

    Hello, I'm pretty inexperienced in C++ and SimConnect. So I tried to do a small first step and read a local var. With SPAD.neXt I found easily a local variable that I would like to read. But I didn't got that far. I've read that it needs a gauge to access local vars. The problem: my console app...
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    MSFS20 Shared cockpit / smooth position syncing / disable flight physics

    Hello guys, this question was often asked in this forum but I couldn't find a solution for my specific problem. So I'm trying to make a shared cockpit... First I tried to sync only the position/alt/heading/pitch/bank with 30 Hz. This caused big stutters and was not what I wanted. Then I read...
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