• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    MSFS24 Keep texture settings when editing a model

    Thanks for your fast responce, no, I never thought of that approach but isn't the material template used only to capture settings of a given material, like the glass effect for example? or is there a way to capture the whole model material settings template? what I am talking about it's more of...
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    MSFS24 Keep texture settings when editing a model

    @arno Hello how are you, I was wondering if there is a way to keep the texture settings when editing or making changes to a model, here is my example, I build or create the model using sketchup then convert it to collada, import it into MCX and start applying all metallic and normal textures...
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    MSFS24 Building a Basic Instructor Station

    Hi everyone, I'm working on building simconnect based 2D instrument panel windows and also a basic instructor station for Microsoft Flight Simulator 2020 or 2024, I want to connect it using SimConnect. What's the simplest way to set up a SimConnect connection? Any tips or basic requirements to...
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    MSFS20 Enviromental Occlusion not working

    Hello, I need a little help, I am trying to make a hangar with enviromental occluder so rain won't come in but I haven't been able to make it work, my work flow is as follows, I made a simple hangar for test in sketchup then I added a box under the roof of the hangar, then I applied a texture to...
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    MSFS24 Using MCX for making LODs, using the Level of Detail Creator, what is the best method for small models? for both MSFS20/24

    I think I got it now, I changed the emisive color to full white and increased the emisive factor to 10 and LM textures are showing now
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    MSFS24 Using MCX for making LODs, using the Level of Detail Creator, what is the best method for small models? for both MSFS20/24

    Hi, Thanks alot , now I got it working, now one there is another little issue i haven't noticed untill some minutes ago, I moved the time slider to get a night look and what was my surprise, that there any of the LM textures are displaying, do you why tis can be happening? I tried putting the LM...
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    MSFS24 Using MCX for making LODs, using the Level of Detail Creator, what is the best method for small models? for both MSFS20/24

    Hi, I just did some more testing with MCX version 1.8.250518 and I am getting this results, after compiling the asset with MS2024 for some reason the textures dont show, only solid colors, I exported it as glft 2020 because when compiling the asset, the glft 2024 format keeps asking for...
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    MSFS24 Using MCX for making LODs, using the Level of Detail Creator, what is the best method for small models? for both MSFS20/24

    Hello, Arno Thanks for the reply, sorry not answering sooner but i been very busy with work, yes I have tried the new releases of MCX but I have not been succesful to compile native 2024 assets directly from MXC so as of now I still using a version from november 2024, (Version...
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    MSFS24 Using MCX for making LODs, using the Level of Detail Creator, what is the best method for small models? for both MSFS20/24

    @arno Hi Arno, I'm hoping you can help me with an issue I'm encountering in my MSFS 2020/2024 development workflow. I have a library of approximately 230 custom building models that I created for MSFS 2020. Currently, these models only have 1 LOD and lack the transparent "big box" collision...
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    MSFS24 Animation Trigger

    Thanks alot for the answer, I will try to implement it to see how it works :)
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    MSFS24 Animation Trigger

    Hello mamu, thanks for your answer, I am actually suscribed to your discord server, and thanks to your tutorials I've learning a lot on animations. so then non of the A variables would trigger the doors? I saw one of your videos some time ago where hangar doors open as you pass near them, in...
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    MSFS24 Animation Trigger

    Hello, I need a little help finding why the expressions I'm putting in won't work to trigger the animation. I made an animated hangar door and placed this trigger to activate it: <ANIM_CODE>(L:LIGHTING_TAXI_1,Bool) 1 == if{ 100 } els{ 0 }</ANIM_CODE> on the XML file, and it works...
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    ModelconverterX MSFS2024 object

    And little more testing, here is the diference between adding LODs, it doubles or triple the distance before objects dessapear, Arno I used MXC to add the LODs at 100, 50, 25, and 10, I haven't used the LOD tool in MCX thata many times so I am not that familiar with it, I have 2 quiestions: what...
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    ModelconverterX MSFS2024 object

    Hello, I continued to make more testing and found out that its nesesary to add levels of detail to the models, it seems that the more levels of detail you add the distance increases before the models dessapear, I never had this problem before with any of the previous simulators, like FSX or P3D...
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    MSFS24 I don't agree of how asobo an Microsoft are handling developers content

    I don't know about you guys but I am not very happy with the fact that Microsoft and Asobo want to migrate all add-ons from MSFS 2020 to MSFS 2024 at no cost, I am a developer an have my content up in the Marketplace and from my point of view that they migrate all of our content from one...
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    ModelconverterX MSFS2024 object

    I Just made a compile of a model library with 3 models, I am sending you the Textures and the BGL, hope it helps One drive Link Model Library for Arno
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    ModelconverterX MSFS2024 object

    I think I found something, the textures for the models compile in a diferent format
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    ModelconverterX MSFS2024 object

    another thing, I just loaded the models library BGL compiled with MS2024 into MCX and the models dont appear in the viewport
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    ModelconverterX MSFS2024 object

    Hello, I started making some tests for migrating the sceneries I have done for 2020 to 2024, first thing I did was to place one of my sceneries directly into the comunity folder to see how it worked with 2024, I loaded ms2024 and almost everything looked good except for some issues with water...
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    FSX Virtual Cockpit $_texture settings in MCX

    Hello, yes I did exactly that, I imported the vcmodel from fsx then Isolated the part of the model where the vc gauges are, exported as collada then inporting into sketchup, made my modifications to the vc gauges panel then exported as collada again and imported into MCX, weel actually I first...
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