• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. S

    BGLcomp problem

    It is strange indeed. I saved the bgl files to the desktop and it works fine. I loaded a modified airport into FSX and it displays fine. Except, I have trees in the middle of my runway. But that's another problem altogether. I can copy the bgl files to any of the folders without any...
  2. S

    BGLcomp problem

    OK. I made a folder called "ADE work" in the Microsoft games main folder. I started Airport Design Editor and loaded the stock airport KMDA. I then selected Compile airport from the file menu. It opened the "save as" window. I selected the new "ADE work" folder and selected save. The file...
  3. S

    BGLcomp problem

    Yes the explorer window opens. I have saved into the FSX addon scenery folder as well as the BGL subfolder in the ADE programs main folder. FSX was not running when the files were compiled. I also get the small window that states "Airport Compiled". However, there is no compiled airport saved...
  4. S

    BGLcomp problem

    Congrats on a great program. The only problem I am having is compiling the .ade to .bgl. The program seems to run ok and the compile complete screen appears. However, the compiled bgl file is not where it should be. I have used the FSX addon scenery folder and also the bgl folder in the...
Back
Top