• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. S

    Animation in DirectX

    Or you can try SlimDX instead of Managed DirectX. I never used it but want to try in the near future: http://slimdx.org/features.php
  2. S

    FSXA Second altimeter

    Simply declare second altimeter in Aircraft.cfg: [altimeters] altimeter.0 = 1 altimeter.1 = 1 And use indexes for second altimeter: (A:INDICATED ALTITUDE:2, feet) (A:KOHLSMAN SETTING HG:2, inHg) 2 (>K:KOHLSMAN_INC) 2 (>K:KOHLSMAN_DEC)
  3. S

    FSXA Simple C++ gauge to exchange simulation variables

    Without any problem. Just call SimConnect_Open at the gauge init and then add all the simconnect functions you want. As it is an internal module, SimConnect_CallDispatch has to be called only once. I'm not sure about C: variables though, never really needed them.
  4. S

    Receiving mouse event with MapInputEventToClientEvent

    Thanks. That's right, these events are transmitted only when mouse yoke mode is on. I haven't found the other way to make it work, so I gave up and implemented the functionality I needed in a different way ;)
  5. S

    Using execute_calculator_code() to transfer L vars between C and XML

    I had serveral complaints from people who tested my gauges that they didn't work. Installing Visual Studio 2008 Redistributable Package on their computers solved the problems, just as taguilo suggested earlier. I also use C code that sets XML variables that control animations. And I also...
  6. S

    Receiving mouse event with MapInputEventToClientEvent

    Hi, is it possible to receive a mouse event in the same manner we receive keyboard or joystick event, with MapInputEventToClientEvent function? FSX SDK documentation states it's possible, but gives no information or examples of how the input string defining an event looks like...
Back
Top