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Search results

  1. J

    FSX [LIDAR] Zermatt / Switzerland Photoreal

    Both methods have advantages and disadvantages, for real world aviation i prefer lidar data as it is an exact copy of the surface, photogrammetry may look better but it's not that accurate and it takes a lot more space and ressources
  2. J

    FSX [LIDAR] Zermatt / Switzerland Photoreal

    You can see the limitations of lidar in this example. Building structures do not have any textures on the sides, the information is missing in the satellite imagery because it's just taken from top to bottom. In photogrammetry you have the information because the images are taken in a 45 degree...
  3. J

    FSX [LIDAR] Zermatt / Switzerland Photoreal

    Can this be done with freeware tools? Bluemarble is quite expensive. I use mainly whitebox tools for lidar data and gdal library to convert the output coordinate system. Apart from that it's just the resample tool. I know that the resample tool can combine multiple sources but i never try to...
  4. J

    FSX [LIDAR] Zermatt / Switzerland Photoreal

    This might be also possible to achieve when you inject custom shaders into the engine of FSX with ReShade or SweetFX they have hundreds configuration options, but i never fully got into it. EDIT: I could be wrong as this only apply post-processing shaders
  5. J

    FSX [LIDAR] Zermatt / Switzerland Photoreal

    There is actually laser scan data with embedded satellite imagery but FSX can only handle the 3 elevation values, the fourth value for the rgb pixel is ignored so i had to make two layers. The difference to photogrammetry you can see at buildings. Lidar can't preserve detail of the walls, most...
  6. J

    FSX [LIDAR] Zermatt / Switzerland Photoreal

    No photogrametry, just lidar data compiled to FSX terrain data, much more accurate for real world aviation ;)
  7. J

    FSX [LIDAR] Zermatt / Switzerland Photoreal

    New Lidar Project on 20 year old FSX sim. Lidar works very well on natural terrain :wizard:
  8. J

    FSX [LIDAR] New York Photoreal

    Exactly
  9. J

    FSX [LIDAR] New York Photoreal

    It's an almost 20 year old simulator, graphics like in FS2020 or FS2024 are not possible there and lidar point clouds do not have great accuracy on tall vertical structures like buildings, they look great on mountains and general landscapes but not on buildings or whole cities, but for me it's a...
  10. J

    FSX [LIDAR] New York Photoreal

    That won't work. Autogen would load on top of the terrain because the triangulated lidar pointcloud is compiled as terrain data. This is not the same as photogrammetry in FS2020 or FS2024
  11. J

    FSX [LIDAR] New York Photoreal

    it should work but i don't remember if FS2004 support this grade of terrain resolution. By default FSX supports up to one meter in ingame settings but you can set it as high as 7 cm in FSX.cfg
  12. J

    FSX [LIDAR] New York Photoreal

    NY City and parts of long island finished, preparing next project :stirthepo
  13. J

    FSX [LIDAR] New York Photoreal

    Do you mean the autogen at the borders where the lidar scenery ends? Or do you mean AI traffic like cars on highways?
  14. J

    FSX [LIDAR] New York Photoreal

    actually no cost in FPS since it's just terrain data, all autogen turned off. Only concern is high LOD radius setting which will render the terrain slower and the 4 GB RAM limit, but this also works in P3D with 64 bit
  15. J

    FSX [LIDAR] New York Photoreal

    new progress on lidar projects, now working on new york city and long island as it is still FSX, please do not expect any fancy graphics like in FS2020 or FS2024 :cool:
  16. J

    FSX [LIDAR] FSX Germany Photoreal

    Garmisch Partenkirchen
  17. J

    FSX [LIDAR] FSX Germany Photoreal

    Bavaria - work in progress Saxony - finished (updating lidar data in 2025) Thuringia - work in progress Hessen - Work in progress
  18. J

    FSX Removing taxiways and apron from stock airport

    I had it previously removed but I forgot how. Probably an exclusion rectangle or polygon, but I forgot which one. The only thing I did this time is updating the AIRAC data which includes updated airport information. But I'm not sure if it has any impact. Some runway identifiers and positions...
  19. J

    FSX Removing taxiways and apron from stock airport

    all layers turned on. the file priority analyzer shows the following:
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