• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

blendmask

  1. MatthiasKNU

    PSCreator ALPHA 2.000e

    This is a ALPHA VERSION This tool creates photoscenery BGLs from Imagery, which has been downloaded with Ortho4XP for P3D. The tool creates the blend- and watermask, based on shapefiles and resamples. Furthermore, it is able to create 5 seasons (winter, hardwinter (snow), spring, summer and...
  2. christopherbritton

    P3D v4 Photoreal Blendmasks no longer transition smoothly.

    I've had this issue since day 1 of owning P3Dv4. Is this an issue with P3Dv4 itself (as a software) or could this be some sort of incompatibility? I'm surprised I haven't seen more posts on this issue, however it would make since if it's only an issue on my end.. The Blendmask is an 8bit...
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