• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

door

  1. D

    How to Change Door Location?

    In most MSFS aircraft, the default door that jetways connect to is L1, and since there is no dual jetway support, all jetways go onto door L1, which is unrealistic for the A340, 787, etc. Can I manually change the location of door L1 to the location of L2 so the jetway automatically connects to...
  2. R

    MSFS Doors Visibility Code and Execution of Canopy_Open or EXIT_Open for Exterior Sounds

    Hi all I have a simple script that shows or hides my doors and it works well. Ideally I would like either a A:CANOPY_OPEN or A:EXIT_OPEN variable to triggered when the doors are not visible as this is the only way I know currently to trigger open door noises whilst in the cockpit? Is it...
  3. RomanDesign

    MSFS Triggering Hangar door animation in SimObject by distance?

    I'm trying to figure out how to trigger hangar door animation based on distance. The idea is to play the opening animation once when inside or close to the hangar, and play the closing animation when farther away. I was able to create a normal animation with scenery objects, and a flag waving in...
  4. Christian Bahr

    P3D v4 Self-defined code for doors, bonnet and tailgate

    Hello! This is my first "serious" :p attempt to build a car: Chevrolet Suburban 2015er Everything works so far good. The doors can be opened via clickspots (mouse rectangle), the lights can be operated using the standard keyboard layout and the car is now stable. Before that, he tipped...
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