fsw

  1. MANOCHVARMA RAMAN

    How to create PBR Combined (TextureName_C) Texture?

    Hi, I would like to know how can we create PBR combined (TextureName_C) texture for Flight Sim World use? Hope someone can help me on this The SDK (http://fswsdk.dovetailgames.com/art-authoring/physically-based-rendering.html#TOC-Combined-Map) has the related info but i am not quite understand...
  2. MANOCHVARMA RAMAN

    FSW How to create PBR Combined (TextureName_C) Texture?

    Hi, I would like to know how can we create PBR combined (TextureName_C) texture for Flight Sim World use? Hope someone can share the procedure. Edit: The SDK has the related info but i am not quite understand the procedure...
  3. WebSimConnect

    FSW SDK

    just read the FSW message about the SDK: "Some of you have expressed concern that add-on content is taking the focus away from the development of the core sim, however this is not the case. These add-ons are handled by our Third Party team, who are solely focused on bringing the best and...
  4. WebSimConnect

    Developing FSW C++ add-ons with no SDK

    I spent few hours to test a little bit FSW. I created .lib file out of new simconnect.dll and used old simconnect.h and old gauges.h. I ported from FSX 2 projects, a gauge and a dll loaded by DLL.XML. All compiled well for x64. My findings are: - the gauge is loaded by FSW and security warnings...
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