• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

normals

  1. [A51] Jag

    Mesh / Material Issues help [3ds Max 2022]

    Hi! So I'm getting back into MSFS development after a year hiatus and I am working on getting our model into MSFS ready for testing and development, however there are some normal issues that I have no idea how to fix. When the material is set to "Standard (Legacy)" they appear just fine...
  2. yorgosGK

    Tarmac & Cement Normal

    I see that no matter what you do (even if you add your COMP'd PNG with Normals/Roughness and Alpha from the workaround found on the forum), you can never truly see your normal map on the ground. It always shows some default bumpy looking asphalt thing instead. What is the best way to get nice...
  3. RomanDesign

    MSFS20 Critical problem with normal maps in MSFS (Blender workflow)

    There is something very wrong with NORMAL textures in MSFS while exporting Blender models (or with me, doing it wrong). I have finally nailed down the consistent problem I had with different-looking parts of my models with one and the same baked material. As soon as I disconnect normal MSFS...
  4. delivery guy

    Custom vertex Normals

    Does the P3D SDK/Exporter or the actual sim engine support custom vertex normals? The new 3ds max 2021 has some point as a new weighted normals modifier which is suppose to create smoothing by altering the normal direction and this way i can create low poly bevels. But its not showing correctly...
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