• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

p3d ao effects/mental ray/render to texture

  1. A

    P3D v4 Creation of Opaque Glass texture.

    Hi. I am fairly new to the scenery development scene but am experienced in 3d modeling software. I am wondering how I would go about creating an opaque glass texture that can be used in sim. I want to create both a PBR version and a version without PBR. Could someone assist me? Thanks, Kevin
  2. Md Alavi

    Substance Painter P3D PBR texture export preset V1.0

    Created this substance painter P3D PBR export preset for those who are unable to setup it When exporting the texture make sure to use Targa or TGA format Thanks to @Davide Ferrara for explaining the method to setup the preset
  3. Md Alavi

    P3D v5 How to make PBR texture work in P3D V4/V5

    Hello guys, I have created this test PBR texture using Materialize software, Now can anyone please explain how to make this work in FS, I am completely new to PBR texture, I am so confused, So any help will appreciated Thanks,Md Alavi Final Approach Design Simulation Systems
  4. delivery guy

    P3D AO effects/mental ray/render to texture

    What is the best lighting to use for AO effects? Camera (What type) or Use advanced lighting. Advanced lighting makes the bottom of the fuselage too bright and the edges too dark. Camera i am getting no difference. But i am now trying (area lights/shadows as points) under production rendering...