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p3d ao effects/mental ray/render to texture

  1. A

    P3D v4 Creation of Opaque Glass texture.

    Hi. I am fairly new to the scenery development scene but am experienced in 3d modeling software. I am wondering how I would go about creating an opaque glass texture that can be used in sim. I want to create both a PBR version and a version without PBR. Could someone assist me? Thanks, Kevin
  2. Md Alavi

    Substance Painter P3D PBR texture export preset V1.0

    Created this substance painter P3D PBR export preset for those who are unable to setup it When exporting the texture make sure to use Targa or TGA format Thanks to @Davide Ferrara for explaining the method to setup the preset
  3. Md Alavi

    P3D v5 How to make PBR texture work in P3D V4/V5

    Hello guys, I have created this test PBR texture using Materialize software, Now can anyone please explain how to make this work in FS, I am completely new to PBR texture, I am so confused, So any help will appreciated Thanks,Md Alavi Final Approach Design Simulation Systems
  4. delivery guy

    P3D AO effects/mental ray/render to texture

    What is the best lighting to use for AO effects? Camera (What type) or Use advanced lighting. Advanced lighting makes the bottom of the fuselage too bright and the edges too dark. Camera i am getting no difference. But i am now trying (area lights/shadows as points) under production rendering...
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