• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

projected mesh

  1. O

    Correct settings for exporting a projected mesh/ground poly with blender addon

    Does anyone here know the correct setting for exporting projected meshes? I know everything has to be joined into one object or make parents, but some layers are exported with a different scale and orientation.
  2. pyreegue

    MSFS Aerial/Ortho Imagery through Projected Mesh

    Hi there guys, I'm currently creating an airport but came to a hold due to my aerial imagery being misaligned with my markings that I've created using external 3d software (Blender). It all lines up perfectly in Blender but when imported into the sim some lines are off by 1-2m, even though the...
  3. yorgosGK

    Comparing the 3 ways to texture the ground...

    There are pro's and cons for every method of ground texturing. Firstly I put all three options side by side (for what it's worth this is just a flat plane textured in Substance). Right off the bat we can see how awesome the Scenery object renders in the game's engine. If only the other 2...
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