• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

projectedmesh

  1. M

    I want to add custom runways and dirt

    In order to make the runway more realistic than the default one, is it appropriate to set up the default runway, make it transparent, and then install the runway created in Blender using Projected Mesh? Also, to add dirt to the runway, is it appropriate to create more dirt with blender and place...
  2. V

    Correct settings for exporting a projected mesh/ground poly with blender addon

    Does anyone here know the correct setting for exporting projected meshes? I know everything has to be joined into one object or make parents, but some layers are exported with a different scale and orientation.
  3. FrancisJohannes

    MSFS blurry-trembling, jagged, stretched, twisted, wavy texture maps in MSFS with custom ground poly as ProjectMesh

    Hi all, Piece by piece I've been exporting my airport to MSFS via MCX export. Everything is normal so far except that I've been noticing jagged, wavy, and trembling textures in several areas of the ground poly and building ceiling textures. I wonder what can cause this? Textures seem to stretch...
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