• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

slew

  1. GOFS_ZA

    MSFS20 Slew Mode --> slower and precise movement

    I've just gotten Fs2020 to run on my desktop, however are having problems with slew mode - the movements are too fast and too large, to accurately move around. Has anyone found a solution to this ? to either slow down the movement to be more accurate or through an external application?
  2. C

    FSX:SE "Floatplane Tug Box" A way to maneuver in tight places.

    I like to fly floatplanes, but FSX does not have a facility for nudging to and from a dock. The ideal would be to have a type of 4-way "pushback-ish" capability which moves slow and would move the aircraft in any direction. This would mimic the action of someone pushing the aircraft away from...
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