• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

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  1. A

    MSFS20 Parallax windows issue

    Hello, I have a problem, again. Parallax window material shows up perfectly in 3ds max (2021), but wrong in the sim itself. max and GLTF files I'm using the latest SDK. What might cause this? Thanks!
  2. B

    MSFS20 How are people modeling complex windows?

    I am creating a building in Blender that has complex windows which I define as having a large window broken up into many window panes separated by mullions. My question is whether it is better to model each window pane and mullion in Blender or to have one large pane and 'paint' the mullions on...
  3. Kiartz

    MSFS20 Parallax with Blender - Help!

    Hi guys! I'm trying to create some windows with PARALLAX MATERIAL, it work fine on the simulator but it's really difficult to map! I'm tryng with the default texture of Sample Material with numbered rooms. Moving the face, the image don't correspond with texture!! o_O Someone know how fix...
  4. Av8rThor

    Blender Airport HDRi for Blender

    Here i am attaching a 360 png from an air museum in Sacramento McClellan. It has a hanger and windows with asphalt and a few aircraft for reference. I used it to model my windows (although in eevee they don't quite look the same). I find this a bit helpful as it more represents where I will be...
  5. RicherSims

    P3D v4 Transparency.... again!.... (Transparent objects behind other Transparent Objects)

    In the image above, the foreground object is glass on a bridge to a jetway. The background object consists of a fully opaque glass material and a partly transparent material for the terminal walls. As you can see any transparent material behind the bridge glass disappears. Funny thing is, this...
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