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3D nvidia stereoscopic

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13
Hi
buyed some cheap plastic 3D glasses as the nvidia driver says "excellent" for FSX and Tomb Raider Underworld. Now Tomb Raider is truly stunning!...but not FSX! In fact no changes at all in FSX. WHY? Where should I change this for FSX?
Thanks Michael
 
3d/physics

both 3d and nvidia physics have to be implemented in software...not implemented in fsx...so doesnt work...i disable nvid physics because i dont run
any apps that can use it....its like dx11, if the devs havent implemented it in
the game engine,it cant use it...jim
 
Physics...could be as I didn't try that. But I must admit that I'm overwhelmed with stereoscopic.

Tried that yesterday for the first time on FSX. Bought at ebay some cheap nvidia discover plastic glasses.
Should I buy those expensive, electronic glasses from Nvidia? Anyone can tell the differences to cheap plastic glasses?

I love it, luckily the daughter of my sister showed me such glasses from Avatar I believe. It even works in Flightgear's B1900D.
 
doublecheck

according to nvid, fsx is excellent for 3d,theyre definition of excellence,is dubious to say the least....

for this to work, you need an nvidia capable card,,a 120 herz monitor,and nvidia shutter glasses...lot of trouble for a kludge...for it to work as genuine
3d, it would have to be implemented in game,otherwise its a fake effect...

this is the only way for it to work..no 120 herz monitor,no 3d...jim
 
Not quite true. The nVidia 3d is implemented by the driver, not the game, so it should work for any game that's rendering via DirectX and the game itself is completely oblivious.

Si
 
how 3d works in fsx

there are three methods for 3d to work.one holographic projection(star wars)
coming soon from sony,maybe not..

two, colour coded images one for each eye,and funny plastic glasses...or suitably coloured sweet wrappers,but they make your eyes sting...
the image would be unviewable without the coloured lenses...

three,the method nvidia and sony are pioneering...shutter glasses, and a 120 herz monitor,60 frames per eye....fsx will struggle with 120 frames...and my 75 herz monitor can only display 75 fps,any extra the card can pump out are discarded..gtx 480 fermi...

this will work with tv and film, but not with a pc simulation,unless you ran it on a cray supercomputer...

there is another method but it only works with static photos, and the viewing
angle is critical,no good for sims...
there appears to be a slight problem with tv, video,film, where it may have some credibility. the problem is physical...a not inconsiderable number of people have reported headaches and nausia, after using this tech..but i may be wrong about everything including the nature of reality...a technical explanation of how this works.....satisfactuarly....in fsx/acc would be much appreciated...given that 3d must produce 2 seperate images one for each eye
colour coded,or shuttered...i would like it to work,but not if its a kludge...
salute..jim
 
Hi
you can download 3d drivers from here
http://downloads.guru3d.com/Videocards---Stereo3D-drivers_c22.html
you can depending on the driver select what format you want to run
bicolor,shutter glasses or 3d headset.(when you install the drivers you get a new section in the videos control panel)
Ive had shutter glasses since early 2002 and they give you major headaches
1/2 the light and 1/2 the fps.Thats the major problem with 3d it needs to render 2 scenes so you always end up with less than 1/2 the normal FPS

Ive got a set of these lcd headset http://www.vuzix.com/iwear/products_vr920.html and they are much better than shutter or bicolor but they are limited in resolution unless you want to throw mega bucks at the hobby.The 3d is cool but I get around 15fps on my system in fsx (normal is around 40) fs9 not bad as it supports lower resolutions (800X600) and keeps the fps around 25 to 30

These LCD headsets come into there own in 2d, good frame rates,headtracking inbuilt.In fsx they are a hoot as wherever you turn you head the screen moves with you, so no trying to look out the side of your head when using TrackIr :D

Cheers
Wozza
 
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A 120 Hz display rate is required, but the frames don't actually have to be rendered at that rate. i.e. the driver can be flicking between the last two rendered frames for several monitor updates while it's rendering the next one (or two.) But generally, the application does have to be capable of rendering at twice the rate it normally would for a single display to be effective.

Jetwelder, you forgot one method, which is probably the best method right now that's used in movie theatres and that's two independent polarised projections, at 90 degrees to each other. The poloarising lens in front of each eye only lets light through in that one orientation. I've actually seen some military projection tv systems use this method and it's very effective for simulation. But I've never seen a comercial application of it.

Si
 
greetings people

i like the sound of the light polarisation method...complex but more likely to
produce what i would consider to be 3d...at the moment all applications of 3d
including avatar, dont really produce any lasting experiance,after a while when the wow factor wears of, it starts to become annoying,and you start to see the flaws and cludges..ive always been an early adopter.ive got to have the latest kit..but on this one ime not convinced...for fsx/acc specifically...thinks!, laser eye surgery,,now if they can laser me two extra eyes,we might be on to something....jim
 
Hi
The polarization method has a few pitfalls and the tech its based on is from the 80"s...The reason its popular now is only because the horriwooood productions are now shot to some extent and edited almost fully digitally these days, meaning they no longer need to shoot 2 35mm negatives, so shoot 2d and 3d the sucker in post production.The 80's resurrection didnt last long but it was bicolor using mainly remastered prints from the 60's.then again in the 90's using the polarization method but the lack of prints and the special equipment outlay killed it off pretty quick.So it will be interesting to see how long this run(cinema wise) lasts :)
 
Simply try it folks. I love it with: Geforce 8800GTS 512MB and LG Flatron L225WT
Nothing special...some FSX FPS tweaks like this texture conversion etc.
Any flexible screens available? Google or OLPC are working on such? Must be stunning to be surrounded....
How is this effect with multiple screens?

Even works with Linux/Flightgear.
 
The reason why many people get headaches with 3d glasses is because of the disconnect between senses. If your eyes see an appaently 3d plane pitching and rolling around you, but you cannot feel any movemen because your really sitting down, then your brain gets confused. Also, sometimes when the two images are not perfectly matched you get this problem.

This happened with the British Rail Advanced Passenger Train, which tilted so well to compensate for the curves that although you could see the train going round the corner you couldn't feel it, leading to motion sickness.:)
 
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