how 3d works in fsx
there are three methods for 3d to work.one holographic projection(star wars)
coming soon from sony,maybe not..
two, colour coded images one for each eye,and funny plastic glasses...or suitably coloured sweet wrappers,but they make your eyes sting...
the image would be unviewable without the coloured lenses...
three,the method nvidia and sony are pioneering...shutter glasses, and a 120 herz monitor,60 frames per eye....fsx will struggle with 120 frames...and my 75 herz monitor can only display 75 fps,any extra the card can pump out are discarded..gtx 480 fermi...
this will work with tv and film, but not with a pc simulation,unless you ran it on a cray supercomputer...
there is another method but it only works with static photos, and the viewing
angle is critical,no good for sims...
there appears to be a slight problem with tv, video,film, where it may have some credibility. the problem is physical...a not inconsiderable number of people have reported headaches and nausia, after using this tech..but i may be wrong about everything including the nature of reality...a technical explanation of how this works.....satisfactuarly....in fsx/acc would be much appreciated...given that 3d must produce 2 seperate images one for each eye
colour coded,or shuttered...i would like it to work,but not if its a kludge...
salute..jim