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*_0.asm + *.asm ??

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50
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germany
Hi,

when i force gmax to save the asm file i get one which ends _0.asm and one just asm. When i like to compile an asm-file i need to use bglc_9 (if i understood it right). But why do i have two asm files. Which one needs to be compiled ? Or do i have to compile both ?
I ask this because i tried to compile arno´s safegate which he posted in BGLC tutorials under how to create a VGDS to see how it looks and works in FS. But in SceneGenX i always get an error message:

ERROR C2014: Failed to load model data in file: F:\TOOLS\SCENEGENX\safegate_tweaked_0.mdl

ERROR C2149: Failed to load model data!
ERROR C2340: Failed to finalize MODEL_DATA!
ERROR C2032: XML Parse Error! Element tree follows:

ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <ModelData
ERROR: name = 8997057549ACD08DC684E24D81EC7CA6
ERROR: sourceFile = safegate_tweaked_0.mdl
ERROR: fileOffset = 0
ERROR: >
ERROR:
ERROR C2024: Failed to process closing element tag <ModelData> near line 30!

So, is there really an error in the mdl-file or did i make any mistake in compiling the tweaked asm-file.
 
Hi,

That error in general mean something is wrong with your MDL file. So I guess you compiled the wrong file or so.

You only need to compile the main ASM file, the _0.asm file is included in that one.
 
I compiled the _0.asm file with bglc_9 and i get the above posted error message. Is there a difference if i compile it by dragging the asm-file onto bglc_9 or if i compile via the input window and the -mdl option ?
 
Hi,

No it does not matter how you compile the file, as long as you get a MDL file.

But you need to compile the myfile.asm file, NOT the myfile_0.asm file, as I wrote above.
 
Now it works. Looks great and i start now to experoment with it. But what did you do that you need no _lm.bmp files ???
And is iz possible that i use this safegate for my EDDM (Munich) scenery ?? If yes it would be nice if you send me the safegate_background.bmp because that one´s missing ;-))
 
Hi,

McFU said:
But what did you do that you need no _lm.bmp files ???

I just used the same textures as day and night textures. This means that the whole day texture is lighted up at night and that is exactly what I wanted for my docking system.

Making a copy of the day texture, as a night texture, would have been a waste of diskspace. You can use any name for the night texture, the _LM is not a requirement.

McFU said:
And is iz possible that i use this safegate for my EDDM (Munich) scenery ?? If yes it would be nice if you send me the safegate_background.bmp because that one´s missing ;-))

Yes, I will release them soon. Now that I have finished the ActiGate module I can finally release them. So if you wait a few days (probably around this weekend) you will also get a little tool with it to set the rotation and stop distance easily.
 
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