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A bit more performance

arno

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Hi all,

I have just made some changes to scenProc. The main thing I changed is to optimize the SPLITGRID step a bit. And those small changes made a very big difference. So you should notice that it takes much less time now to process a file with scenProc.

For one of my test areas splitting the grid took over an hour, now it is done in 2 minutes!

When scenProc finishes you will also get an overview of how long the different steps took now, like the example shown below:

Code:
scenProc finished processing
    0.75 seconds for IMPORTSHP
    0.01 seconds for ADDATTRIBUTE
    0.12 seconds for EXPORTSHP
    1.53 seconds for SPLITGRID
    0.00 seconds for SETAGNBUILDINGHEIGHT
    0.00 seconds for SETAGNBUILDINGTEXTURE
    0.01 seconds for CREATEAGNPOLYVEG
    0.02 seconds for CREATEAGNGENBUILD
    0.03 seconds for WRITEAGNFILES
    2.45 seconds total

The new development release with these changes should be online within an hour from now.
 
I think I just found a bug in my new code, so you better wait with the latest version :). Trying to fix it now.
 
Got the bug fixed now and a new development release is online.

With this bug fixed the performance is slightly less again, but still much better than before. Now my tile that took over an hour before, takes 7.5 minutes.
 
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