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After making over 2 dozen scenery objects into individual BGL files, I am seeing the wisdom of creating an object library. My hesitation is that I would rather not have to recompile all the objects into MDL files.
Thinking I can create a batch file with BGL2XML, decompile the MDL files and then use LibraryCreatorXML to package them all up together into one BGL library.
Is the way to accomplish my goal of having one library file? Is there a better way? Any gotchas?
Thanks again for this great community.
Henry
Thinking I can create a batch file with BGL2XML, decompile the MDL files and then use LibraryCreatorXML to package them all up together into one BGL library.
Is the way to accomplish my goal of having one library file? Is there a better way? Any gotchas?
Thanks again for this great community.
Henry
