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About simobjects

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607
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france
Hi,
I played with simobjects, designing a bus with rotating wheels.
Very simple object: 1 box and 4 wheels animated with animation tool using c_tire_still to trigger rotation. No LOD. I'm facing 2 issues:

1/ when i'm close to the object all is ok but when i move back, suddenly the animation stops (an restarts if i move closer) just as if it had a hidden LOD. Other MS simobjects don't seem to work like that.

2/When i run FS and i begin far from my simobjects, model does not appear correctly. On screen "far" you can see the box but the animated parts appear shifted or even doesn't appear at all.
if i move clsose enough, the wheels appear and then don't disappear anymore. see screen "close". Of course MS objects work fine.

I can't find if i get modeling issues or fsx limitations.
Any help or idea welcome.
Feel free to ask more details if necessary
Thank you
 

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Well let me answer myself.
It seems changing variable and using the c_tire_blurred key solves the issue.
Don't understand why !
 
Salut Alain,
J'ai le même problème! J'utilise la variable "ambient", sous FSDS 3.5.1. Que penses-tu que je doive mettre à la place?
 
Bonjour,
2 ans... j'avais (j'ai) oublié !
En plus je n'y connais rien à fsds. Je ne peux pas t'aider :(
 
Hi,

It looks like the same kind of visiblity problem I have when I attach an extra object or effect to a scenery object made with GSU. You have to approach the object very near and then the attached objects appear and stays visible even when you take enough distance. (Je n'ai pas la moindre idée du pourquoi) I haven't the faintest why, but I just thought to mention it in case it does have some correlation.
 
It is a very simple object. I remember it was tweaked to mask shadows. I will remake the object and tweak it for the new SDK. À suivre...
 
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