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Add Effect to a Model

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101
Country
australia
Hello Everyone,

I'm about to make a model to resemble a flashing warning light (when approaching an runway) I can make the model with no problems, I just dont know how to do the effect. Could someone please tell me how to add an orange light effect to the model (flashing if possible, but not nessary.)

Thanks a million

Aaron
 
Aaron,

I assume FSX.

You need to set up a effects controller of type =3 and set the distance to what ever distance.

[Library Effect]
Lifetime=5
Version=1.00
Radius=20
Priority=0

[controller.0]
lifetime=0.0, 0.0
type=3
delay=0.00, 1.00
Distance=20.0, 20.0
x offset=0.00, 0.00
y offset=0.00, 0.00
z offset=0.00, 0.00
effect.0=fx_strobe, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 10.00, 10.00

Add this controller to your gmax file as an effect.

The controller turns on a strobe when the you aircraft gets within 20 meters. However, I have not been able to figure out how to make it turn off when move more than 20 meters. If you change the lifetime to 1.0, 10.0 the effect never triggers. If you ever figure that out - let me know.

***edit ***
To make it turn off ensure that your emitter Lifetime for the effect (not the controller) is set to a non zero value. I changed the default fx_strobe to fx_strobe_on_off and changed the emitter from Lifetime=0.0, 0.0 to Lifetime=1.0, 1.0
*** edit ***
 
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Can't say for FSDS, but FS2004 is that same file configuration. Can you add effects to FSDS? I assumed so since you asked about effects in the FSDS forum.
 
Jose,

I my haste to answer question here - I gave an example for GMAX - Not sure about FSDS. If you ask about GMAX. You add in an effect to FSX GMAX with the FSX tools - attach piint tool

Steps

1. Create a controller FX file using notepad - just copy one on the effects in FSX and give it a new name.
In - GMAX
2. Select your object you want to attach an effect
3. Open FS tools attach point tool
4. In this case you want to add a controller - it will be in the list because you created it in step 1.
5. Check-off effect
6. Opens a list of effects
7. Select the one you want - your controller file
8. Press create new attachpoint
9. Position/move the attachpoint
10. Save your gmax file.
11. Export to FSX MDL and compile to BGL

Create or use existing fx file for emitter particles etc.

See above thread for example of controller using strobe effect that is controlled by distance. See SDK for more info.
 
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