• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Adding reflections in gmax

euroastar350

Resource contributor
Messages
863
Country
us-delaware
Hi all,

I am experimenting with my Bell 222 and FSXA...so far, I have a test fuselage with the tail surfaces, wings and inner fuse in sim and FSX native. Question is how do I add reflections for the textures, etc?
 
Hey Eurostar,


Make sure you named the texture with '_t ' on the end of the name and use a black lightmap, then tune the slider for reflection to 100 or 60% or what ever you wish, then add a gray Alpha channel to the diffuse texture. Super light gray will be shiny. Getting to dark gray will be like a mirror finish, but will not look entirely realistic. Great for chrome though.

If you work with the Alpha, you can have certain area's non-reflective, leaving non-reflective zones with a pure white zone.

Side note; the lightmap will keep the texture from going transparent at dusk. I use pure black or very very dark gray for my lightmaps. If you attach a very slight grayish tint to pure black, it will allow your plane/helo to be slightly visible at night. I call it 'ambient glow'.
 
Back
Top