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Hi Jon,
I was working on LDZD and redrawing the coastline close to the airport (something like only 700 vertices for the hydropoly) after taking out the default water and I noticed that ADE became more and more sluggish. When adding a vertex (ctrl + click) to the polygon, I had to wait a long time before the vertex showed up and as long as it did not, I could not perform any other action as ADE remained frozen.
Also zooming in and out with the mouse wheel seemed to be affected as that also took a long time (and the same happens: ADE remains frozen until the image on the screen is zoomed in or out).
Do not tell me that I should use SbuilderX because ADE is not a scenery/terrain builder .
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I rely on ADE as it has not given me any problems in the past when redoing the American Samoa islands coastlines in ADE.
Fyi: when working on LDZD is see memory is affected only for 2.3Gb and I have 8 and the processors are only at half their capacity. The file sizes are 712Kb for the ad4, 27Kb for the aiport bgl, 13 for the cvx. 2 for the obj and 639 for the GP so there should be no problem there.
Good luck with your internet provider.
				
			I was working on LDZD and redrawing the coastline close to the airport (something like only 700 vertices for the hydropoly) after taking out the default water and I noticed that ADE became more and more sluggish. When adding a vertex (ctrl + click) to the polygon, I had to wait a long time before the vertex showed up and as long as it did not, I could not perform any other action as ADE remained frozen.
Also zooming in and out with the mouse wheel seemed to be affected as that also took a long time (and the same happens: ADE remains frozen until the image on the screen is zoomed in or out).
Do not tell me that I should use SbuilderX because ADE is not a scenery/terrain builder
 .
. I rely on ADE as it has not given me any problems in the past when redoing the American Samoa islands coastlines in ADE.
Fyi: when working on LDZD is see memory is affected only for 2.3Gb and I have 8 and the processors are only at half their capacity. The file sizes are 712Kb for the ad4, 27Kb for the aiport bgl, 13 for the cvx. 2 for the obj and 639 for the GP so there should be no problem there.
Good luck with your internet provider.
 
	 
 
		 
 
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. ): as I mentioned somewhere in this thread before, would it not be possible in an easy way to show qmids in ADE instead of the grid? Qmid11 especially could come in handy as that way you know at least till where you have to take out and put in the water poly again. Now it is more or less trial and error (the tmf viewer gives you some inkling but you cannot translate that into ADE, do you?)
): as I mentioned somewhere in this thread before, would it not be possible in an easy way to show qmids in ADE instead of the grid? Qmid11 especially could come in handy as that way you know at least till where you have to take out and put in the water poly again. Now it is more or less trial and error (the tmf viewer gives you some inkling but you cannot translate that into ADE, do you?) !
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