ADE_GP 0.0.98 attached. It shows a "marquee" progress bar for compile. Unfortunately, there are too many inherent processes with definable "compile-time" lengths to implement a moving bar style.
As well, I have found and fixed the other compile issue I discovered this morning. The reason it wasn't previously discovered is that it only occurred when a line required editing prior to compile and the line-style wasn't available (which was to be expected in that case since I was compiling George's file on my system.) Anyway, it too is fixed.
Don
EDIT: Compile times haven't changed. It's beginning to appear that the best way to compile is in small groups. Not only can that reduce the overhead in FlightSim/P3D, it results in faster compile times (I won't try to explain here). It may also alleviate certain problems seen in FSX with distant ARPs.
As well, I have found and fixed the other compile issue I discovered this morning. The reason it wasn't previously discovered is that it only occurred when a line required editing prior to compile and the line-style wasn't available (which was to be expected in that case since I was compiling George's file on my system.) Anyway, it too is fixed.
Don
EDIT: Compile times haven't changed. It's beginning to appear that the best way to compile is in small groups. Not only can that reduce the overhead in FlightSim/P3D, it results in faster compile times (I won't try to explain here). It may also alleviate certain problems seen in FSX with distant ARPs.
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