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Agn

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belgium
Hello everybody :D,

it's my fisrt post here, so I present me :rolleyes:.

I'm the author of TreeX, PicNic and WWW.
Now I'm working on Pay version Of WWW.

My question is simple :eek::

Is't possible to edit the AGN files for changing the GUID of some building to put in the GUID of no-autogen object?


Regards ;)

Aimé
 
Hi,

It should be possible to edit the AGN files, if you know which bytes to touch :).

I am not sure if you can enter just any GUID there, I think it would have to be one defined in the autogen XML file. But why not just give it a try and let us know if it works.
 
yeah you can tweak the autogen GUID's in the XML file, easily done, did it back in FS2004 and apart from the sim prop binary format needing to be converted to XML in FSX everything else should work for you... :-)

Probably quicker and easier to do it that way than to hack agn files and doing it that way...
 
That might indeed be easier. The only trouble is to edit that default XML file when you let other people install your scenery. That can become messy if you are not careful...
 
Hi,

My first idea is create an AGN file with some buidings and change the GUID for have animals for example.
Having birds automaticly over the autogen trees, etc...
Agricol objects on field...

Perhaps look into AGN file with an HEXA editor... :rolleyes:

To change the default.xml file is hazardous for me. :cool:

Thanks

If I've find somthing, I tell you.

Regards

Aimé
 
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