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Hey Folks,
I've been looking at integrating support for .air files into my SimStudio program (a home-grown tool I use to author payware aircraft) for a long time. I recently upgraded it from a native C++ MFC application to a .net assembly in C++/CLI, and then replaced my old MFC style plugin system into a scalable and easy to use .net plugin system (thanks to Jon for introducing us to it). So now I am ready to roll with a better application infrastructure, and naturally I thought it would be a good time to add an .air file editor plugin.
But I have no clue at all about the structure of an AIR file!!! Does anyone have know anything about the general layout of these files? If someone can get me pointed in the right general direction I can probably figure out most of the contents, but right now I'm headed nowhere since I don't even know how the darn thing is laid out!
Thanks
Sean
I've been looking at integrating support for .air files into my SimStudio program (a home-grown tool I use to author payware aircraft) for a long time. I recently upgraded it from a native C++ MFC application to a .net assembly in C++/CLI, and then replaced my old MFC style plugin system into a scalable and easy to use .net plugin system (thanks to Jon for introducing us to it). So now I am ready to roll with a better application infrastructure, and naturally I thought it would be a good time to add an .air file editor plugin.
But I have no clue at all about the structure of an AIR file!!! Does anyone have know anything about the general layout of these files? If someone can get me pointed in the right general direction I can probably figure out most of the contents, but right now I'm headed nowhere since I don't even know how the darn thing is laid out!
Thanks
Sean
