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aircraft identity

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unitedkingdom
Apologies if this has been raised before but I can't find it.
I download an aircraft, install it, a day or so later download new textures for it, put them in the correct place. Aircraft, in it's new textures appears in FSX and acts as it should. I convert it into a static model, selecting the version with the second textures and give it a different name to the base model. However when I come to install the aircraft it's only the base model that appears. What am I doing wrong?
 
I was hoping for a little more detail.

If you successfully created the second model, then there should be two models in your SAMM\Models\FS version folder. If there are two models there, than SAMM has done its job and the problem would seem to lie in the placement of those two models - which is completely outside SAMM's control since you are using IS.

Don
 
Ah - thanks Don
The second model is in FSX as a flyable aircraft with it's proper textures. It appears in the scenery object list under the name I've given it but when I click on it to install it in the scenery it appears as the base model.
One thought has just occurred to me - I've put the base model into the list in it's original name but the model with the different textures I've named something entirely different. Perhaps I should have kept it as a variant of the base model?
Actually the base model is a de Havilland DH125 [ which is as it is listed in the scenery objects]. The re-textured model is an RAF Dominie t1 XS714 which I've named as just Dominie in the list.
 
The second model is in FSX as a flyable aircraft
Now I'm really confused. SAMM isn't concerned with flyable aircraft - other than as a starting point for static models. Do you have two static models in your SAMM/Models/FS Version folder? It doesn't matter how you've named them. (Actually, it simpler to handle them as different aircraft.)

If you've got two models, then whatever your problem, it's with IS. Unfortunately, I don't use IS, so I can't be of any help there. Is it possible you created two copies of the base model static?

Don
 
Don-what I was trying to explain was that the aircraft with the replacement textures was good -nothing wrong with it in FSX. However I've now solved the problem. I deleted the base model as a static object and reinstalled the new textured model on it's own. When I came to install that in scenery, as an object, I had a couple of warnings come up about textures but nevertheless it shows properly as an object except that the mainwheels are missing [ the nosewheel is there] - that isn't an issue as it's used as a somewhat distant scenery object.
Thanks for your help.
 
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