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Hello Arno,
I would like to test the capabilities of scenproc for creating autogenerated airport buildings.
If you look into FSX, ACES obviously used a similar tool to create (more or less) realistic airport buildings (mostly terminals) using the real building's footprints. The results are those "autogenerated" objects you can find an most default airports.
I think it should be possible to do this with scenproc, shouldn't it? You take a footprint of airport buildings from OSM and process it to create a generic building matching the shape of the real building.
Now, to achieve this, I would have to specify the typical generic airport building look with flat roofs, a certain height of the building and of course textures.
Is there a way of defining this using GUIDs in scenproc?
I would like to test the capabilities of scenproc for creating autogenerated airport buildings.
If you look into FSX, ACES obviously used a similar tool to create (more or less) realistic airport buildings (mostly terminals) using the real building's footprints. The results are those "autogenerated" objects you can find an most default airports.
I think it should be possible to do this with scenproc, shouldn't it? You take a footprint of airport buildings from OSM and process it to create a generic building matching the shape of the real building.
Now, to achieve this, I would have to specify the typical generic airport building look with flat roofs, a certain height of the building and of course textures.
Is there a way of defining this using GUIDs in scenproc?

