Hello,
I am working on a flight sim project which requires access to an AGP port. I constructed a platform which includes a new ATI HD4650 Video card. With the ATI drivers in D3D, I get these blue texture borders:
If I understand it correctly, it is color keying as alpha blending with linear texture filtering. The blue lines occur because, halfway between a transparent and an opaque pixel, the transparency is interpolated to 50 %, but the pixel color is also interpolated 50 % between the opaque color and the color key (which, in this case, is blue).
Do any of yow can I fix this? Is their a registry edit?
Thanks!
I am working on a flight sim project which requires access to an AGP port. I constructed a platform which includes a new ATI HD4650 Video card. With the ATI drivers in D3D, I get these blue texture borders:
If I understand it correctly, it is color keying as alpha blending with linear texture filtering. The blue lines occur because, halfway between a transparent and an opaque pixel, the transparency is interpolated to 50 %, but the pixel color is also interpolated 50 % between the opaque color and the color key (which, in this case, is blue).
Do any of yow can I fix this? Is their a registry edit?
Thanks!
