can someone help me out i just cant figure out why i cannot get any basic animation to work in fsx. im using max2009 and following the animation manager method from the sdk as follows
Tagging
Open the FSX Animation Tool: FS Tools>AnimationManager.
Set the Start frame as 0 and the End frame as 100 (just below the Create and Delete buttons).
Under Animation List scroll down and find rudder_percent_key and select it.
Click on Create to associate the rudder_percent_key animation tag to the rudder mesh. Rudder_percent_key will show up in the Object Anims window and the Create button will get grayed out.
In the image below, the part name is listed in the top right corner and the animation tag rudder_percent_key has been associated to the part and the animation has a range of 0 – 100.
Look at the dope sheet to verify the animation tag has been associated to the rudder:
i canfirm in the dope sheet
i then save the model and export via the aces export lod tool
my model is animated perferctly in 3dsmax yet when i export it i get no movement at all in fsx.
any help appreciated
SOLVED VIA ANOTHER THREAD
Tagging
Open the FSX Animation Tool: FS Tools>AnimationManager.
Set the Start frame as 0 and the End frame as 100 (just below the Create and Delete buttons).
Under Animation List scroll down and find rudder_percent_key and select it.
Click on Create to associate the rudder_percent_key animation tag to the rudder mesh. Rudder_percent_key will show up in the Object Anims window and the Create button will get grayed out.
In the image below, the part name is listed in the top right corner and the animation tag rudder_percent_key has been associated to the part and the animation has a range of 0 – 100.
Look at the dope sheet to verify the animation tag has been associated to the rudder:
i canfirm in the dope sheet
i then save the model and export via the aces export lod tool
my model is animated perferctly in 3dsmax yet when i export it i get no movement at all in fsx.
any help appreciated
SOLVED VIA ANOTHER THREAD
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