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Annotator can't place enought Trees !

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france
Hi !

I'm working on the Everglades Airpark and i want to place my trees with annotator , but there are not enought trees , even with the maximum P3D settings , so is there a setting or a different species to have more trees ?

here is a screen with the "Chestnut" placed with an Annotator Polygon :
It should be a forest !

845079201681222255807.jpg


And here is another , the trees is hand placed one by one with SbuilderX , the problem is that :
-It's very long
-All the trees is at the same level (Flat Top)
-The framerate take a big shock !

(Bottom right ;))
9714592016812222623185.jpg


Any ideas ?

thank's in advance !
 
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In your FSX.cfg (or P3D.cfg) that is in your C:\users\user\AppData\Roaming\Microsoft(or Lockheed Martin)\FSX(or P3D), change the following entries in the [TERRAIN] section:
AUTOGEN_DENSITY=5
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
 
Hello:

The OP's report of less Autogen tree density being displayed may be a result of his current choice of Autogen vegetation type, and probably as well, from his use thus far, of 'less' overlapping vegetation rectangles than may actually be required. :idea:

Further experimentation with FS SDK Autogen Annotator will facilitate achieving the desired Autogen density result. :coffee:


I would point out that the OP's subsequent complaint of FPS hit is more likely from the many BGLComp-type XML-placed library object trees he tested ...as seen in his 2nd screenie (notice they all have the same heading ?). ;)


IMHO, the OP would also NOT want to use the TERRAIN_MAX_AUTOGEN_TREES_PER_CELL 'Autogen attenuation tweak' suggested above while inspecting his FS SDK Autogen Annotator results in FS at run time ...with a stated goal of maximizing vegetation density. :alert:


Hope this helps ! :)

GaryGB
 
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When I was taught a few methods of using the autogen annotator it was suggested that polygons should not be used at all. Using the individual vegetation setting will ensure a more controlled placement of the correct tree in the correct place and will also disperse the trees more equally when the user sets a lower autogen setting.

If you use polygons then the whole polygon area of trees can appear or disappear based on the user's autogen setting, making some areas full of trees and other areas bare. You should draw the smallest square possible representing one tree,remembering that the accuracy of placement can be affected depending on how far you are from the equator, so the accuracy should be checked before you do too much, and then you can offset the placement if needed.

To do larger areas of dense vegetation more efficiently, it is easy to draw several small, individual squares, then use the copy and paste commands (keyboard shortcuts) to copy and paste the small group until it becomes a larger group and then copy and paste the larger group etc, etc. So using the copy and paste method you could be placing 100 or so individual squares (trees) with each click of the mouse. You can of course then copy and paste any section that is done to use in another area, creating different shapes to match the PR.

I'm not saying don't use polygons, just this is a method of autogen placement being more controlled.

Cheers,
 
Hi Scott:

Excellent info on a very practical approach to use of FS SDK Autogen Annotator, and a workflow which correlates with some methods that Jim Robinson has suggested as well. :)


Just a quick question for clarification of 'syntax'
: when you refer to "squares", IIUC you are referring to "Vegetation Rectangles", which AFAIK are to be distinguished from "Vegetation Polygons", both of which can be created with FS SDK Autogen Annotator ?


I'm thinking of the syntax / terminology used in these documents: ;)

Using the Autogen Annotator - by Luis Feliz-Tirado

http://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537


FSX / ESP Autogen SDK

https://msdn.microsoft.com/en-us/library/cc526979.aspx


GaryGB
 
Hi !

Thank you for all your replies !

Gary , you exactly understand what i want , not an FSX settings but some real trees on the scenery.


Sharmes , Thank you for your feedback about the Polygone , effectively i noticed that some trees go out of the polygone !

So , to conclude , you should be more confident about the individuals Vegetation Rectangles , i'll try that , Thank you for your Help !
 
Hi Gents,

Gary - Yes that is what I meant - Vegetation rectangles. I called them squares because I draw them so small they usually are :). Usually I zoom right in and as I say I draw the vegetation rectangle as small as possible. If you draw it too small the rectangle actually disappears so you need to draw it a bit bigger.

Alex - no worries, I hope you have more success with the autogen annotator. Another thing I forgot to mention above; once you use the copy command to copy an individual vegetation rectangle or group of rectangles you can then paste by just clicking the right mouse button (I think if my memory is working right).

The editing is done with the select mode (S) - which is selectable from the Autogen Annotator Control Window. So use the Vegetation mode (V) to select the vegetation and draw the Vegetation rectangle (or rectangles) and then switch to Select mode to use the editing functions such as select, copy and paste. Remember you can use right mouse click to paste once the selection has been made and it is copied If you are placing the same types of trees (or bushes etc), even if they are not in a dense area, you can use this method. Just draw one rectangle and copy it, then use right mouse click to paste it anywhere it needs to be placed. It is just a bit quicker than drawing the rectangles constantly. One more thing - always save and back up your progress in case something happens.

Cheers,
 
I never use big polygons for this reason.

All trees can be individually placed using rectangles.

Sharmes6 method of using copy and paste as what I do too. You can copy a group of 4 or 5 tiny rectangles (where one tree will be placed in each rectangles) and then paste them everywhere like a maniac. Takes not much time at all and is so much quicker than drawing little rectangles individually.

The reason that some trees will go out of the polygons is because some of the models in the vegetation library are not a single tree but a group of trees in one model, say a group of 3 or so trees. So if one of these is placed near the edge of a polygon then you get one of the trees in the model stepping outside the polygon.
 
For bulk pasting, you can choose the paste tool (a) which lets you use the left mouse button, this is a lot easier for some people, including us lefties.
 
Hi !

So , see what the squares look like with the max settings :

604918201681423512455.jpg


It's a lot better , but the forest is not as dense as i want !
I'll try with differents trees ;)

Here is the placement with Annotator , using the copy/past method :

640627Sanstitre.jpg
 
You are hard to please:)!
Want more trees, make the rectangles still smaller!
Do not know if it will work but it will keep you busy for a while:D.
 
Here's one I made earlier. Incidentally, if you need to place a lot of houses the copy and paste method works great for this too and can save you days of work.

autogen.jpg
 
Yes !

I have the same problem at Abidjan , same settings , same square size and here is the result ...

7279542016816152838319.jpg


Why the density is not the same at Abidjan ? :confused:
 
Maybe there are more trees overall in that area? There is a limit to how many trees can be drawn in an area, so maybe this is affecting it. Try increasing the setting in the cfg file just to check. Also make sure your autogen is set to extremely dense in the fsx settings. I assume it is, but just making sure. Also maybe post up a couple of pics of the autogen annotator work for both areas so they can be compared side by side and with the results.

http://c-aviation.net/fsx-tweak/autogen-density-in-fsx/

http://c-aviation.net/fsx-tweak/terrain-max-autogen-trees-per-cell/



Cheers,

Scott
 
Hi ! thank's for your reply.

I'll try with the FSX.CFG setting ,here is the Annotator pics :

Everglades Airpark :

368655Sanstitre1.jpg


And Abidjan :

345113Sanstitre.jpg


All the squares should be at the same size in the 2 sceneries because i had copy/past some squares from everglades to Abidjan.
 
It seems to have turned out well in the first one, but from looking at those pics I would actually make the vegetation rectangles even smaller. Zoom right in and draw a rectangle about the size of 4 pixels. I can't say why there is such a difference in the autogen density for your two sceneries. I'm not sure if it has an effect, but maybe overlapping vegetation rectangles can cancel each other out. I remember trying to adjust any overlapping vegetation rectangles so they did not overlap when I have used the annotator. For example if you have four rectangles all overlapping, then instead of four trees you may only get one tree as one rectangle overrides the others it is overlapping. Again, I'm not sure about this, it's just another theory.

Cheers,
 
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